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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Post Re: UniTec (B23_1.2.3)
Well, I downloaded the mod, put it into my cortex command folder, then started to play the game. The overall load time greatly increased (Try about 4 minutes). So I waited and then when it finally loaded, I went into Skirmish, and played grasslands. When the level loaded, There was rocks and gold in the air amd everywhere, and then my game crashed when I went into buy menu.

Halp?


Wed Jul 29, 2009 1:59 pm
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Post Re: UniTec (B23_1.2.3)
You had to have done something else. A file somewhere is corrupted. Try reinstalling.


Wed Jul 29, 2009 2:32 pm
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Post Re: UniTec (B23_1.2.3)
In all fairness, it only increases the load time so much because of its sheer Cyclopean selection. Have you seen everything in here?


Wed Jul 29, 2009 5:23 pm
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Post Re: UniTec (B23_1.2.3)
Four extra minutes? I zoom through all my mods in one, and my computer's five years old =/ You need to clean up some junk, clearly.

Also for your not loading issue, chances are you somehow inadvertently modified base.rte scenes, so reinstall.


Wed Jul 29, 2009 5:36 pm
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Post Re: UniTec (B23_1.2.3)
My computer dosen't have alot of stuff on it and it's only 2 years old... And i did try reinstalling the game and re-downloading the mod. Same thing happened though.


Thu Jul 30, 2009 12:17 am
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Post Re: UniTec (B23_1.2.3)
What are your computer specs?


Thu Jul 30, 2009 12:57 am
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Post Re: UniTec (B23_1.2.3)
He does not mean stuff on the computer so much as things in the Resources folder (or so I assume).
I would suggest what I always do, which is have another totally fresh instal, and put mods in that to test them, at least the first time.
if it's still incredibly slow, it's the mod or your machine, and if it's fast, then you need to get rid of or otherwise turn off mods you care less about. I used this to fix the issues my brothers were having with terrible loading times, think in the area of ten minutes. They had every single mod they had ever seen or been given loading, and just threw the ones that started giving errors in B23 into the trash.

The other plus to this method besides stability is that if you ever screw up something really badly in the version you normally play from, then you can just copy the parallel parts from the untouched version and that will usually fix the issue.

... Of course, you could also just test it with everything non-essential removed.


Thu Jul 30, 2009 4:26 am
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Post Re: UniTec (B23_1.2.3)
^You assume correctly. Having more .rtes in your CC folder not only goes slower because there's more to read, but it continuously slows down the rate the files are read at, a double-whammy of lag.


Thu Jul 30, 2009 2:43 pm
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Post Re: UniTec (B23_1.2.3)
I finally got round to testing the Aegis, Cygnus and Nimbus. I just wanna rate their weapons here, so they can be perfected in the next release. I'll include random improvements to be made as well. Gotcha! PLEASE READ THIS.

Aegis
Minigun: 8/10. Reduce the bullet spread and fire rate slightly to round it out a bit. I used it mostly for direct combat
Rocket Launcher: 9/10. Not the best choice of sidearm in the world, but I don't mind that. I deducted the point because the rocket flies ridiculously slowly, so slowly I can dodge it. I used it mostly for bunker clearing and stationary targets.

In summary: Mostly speed problems here, bullet travel and fire alike.

Cygnus
Plasma Beam: 10/10. A rather idyllic weapon, it's unimaginably good. It's not a laser, which would be too underpowered-looking to pull off, and it's ranged perfectly. The only problem is the spin-up time. Reduce it slightly, but not too much, I know that that's the balancer. I used it mostly for ripping up enemies arranged in any kind of line, like the enemy AI does far too often.
Plasma Rocket: 7/10. It's just the Rocket Launcher with less oomph. Give it full auto and a slightly-less-than pistol grade fire, and it'll take on a definite good image. Also, with that power, no one needs 25 bullets. Give it 10-15. I used it for about Darkstorm-level speed and strength targets.

In summary: Its plasma ray is awesome, but the rocket needs work. Also, try giving it an obvious difference to the other two to indicate a generator.

Nimbus
MML: 9/10. A great bombardment weapon, but reduce the bullet spread slightly for closer range combat; I don't wanna blow myself up too much. I used it mostly for direct bombardment.
Mortar: 5/10. Increase the arc to about H16 level, and maybe make it explode in the same way, but into bigger bombs. The MML already does what this mortar's supposed to do better. The rocket does what it does instead better. Mortars are supposed to arc over walls. Make it so. I used it mostly for bunker clearing.

In summary: Two weapons that do exactly the same thing, it's just the second one does it worse.

Random improvements: Weight. it sinks 2 or 3 pixels into the ground under its own weight whenever it lands.
Jetpack. It's perfect for jumping, but give us room to manouver.

There you are. In summary, I give these a 56/70 (Adding up the weapons scores, ?/60, plus ?/10 for the concept itself.) More versatile than the tank, and more powerful in every case too.

And a quick rating for the tank.

Maneuverability: 9/10. perfectly tank-like, apart from the jump. You should add a jumpjet or something to justify that.
Weapon: 7/10. The weapon is weaker than the Cygnus mortar. Considering the Cygnus' maneuverability, I'd probably just buy that instead. Make it stronger to make up for the lack of maneuverability.
Armor: 10/10. Perfectly balanced, considering it's a tank.

In summary: 26/30. Slight refinements are in order.


Thu Jul 30, 2009 10:46 pm
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Post Re: UniTec (B23_1.2.3)
Flammablezombie wrote:
Aegis
Minigun: 8/10. Reduce the bullet spread and fire rate slightly to round it out a bit. I used it mostly for direct combat
Rocket Launcher: 9/10. Not the best choice of sidearm in the world, but I don't mind that. I deducted the point because the rocket flies ridiculously slowly, so slowly I can dodge it. I used it mostly for bunker clearing and stationary targets.

In summary: Mostly speed problems here, bullet travel and fire alike.


I was hoping that the bullets would be less anti-terrain and a little bit more spread and increase bullet speed. I mean it is a minigun.

And yea the missile is a little slow.

Flammablezombie wrote:
Cygnus
Plasma Beam: 10/10. A rather idyllic weapon, it's unimaginably good. It's not a laser, which would be too underpowered-looking to pull off, and it's ranged perfectly. The only problem is the spin-up time. Reduce it slightly, but not too much, I know that that's the balancer. I used it mostly for ripping up enemies arranged in any kind of line, like the enemy AI does far too often.
Plasma Rocket: 7/10. It's just the Rocket Launcher with less oomph. Give it full auto and a slightly-less-than pistol grade fire, and it'll take on a definite good image. Also, with that power, no one needs 25 bullets. Give it 10-15. I used it for about Darkstorm-level speed and strength targets.

In summary: Its plasma ray is awesome, but the rocket needs work. Also, try giving it an obvious difference to the other two to indicate a generator.


I never really use this one much just because I like to use "real" weapons more. But I think the only problem I have is the semi-auto plasma gun. I would make it go a tad bit faster...?


Ragdollmaster wrote:
Nimbus
MML: 9/10. A great bombardment weapon, but reduce the bullet spread slightly for closer range combat; I don't wanna blow myself up too much. I used it mostly for direct bombardment.
Mortar: 5/10. Increase the arc to about H16 level, and maybe make it explode in the same way, but into bigger bombs. The MML already does what this mortar's supposed to do better. The rocket does what it does instead better. Mortars are supposed to arc over walls. Make it so. I used it mostly for bunker clearing.

In summary: Two weapons that do exactly the same thing, it's just the second one does it worse.


I like this one just as much as the first one.

I think you just need to make the missiles more explosive? Yeah add a little bit more explosive power/shockwave power to it if you can.

I like the mortor. A LOT. Good thing it doesn't melt as quickly as the Incendiary Grenade (Unitech version burned a HUGE hole in my base

By the by, can you make them eject people? I'm sure this was discussed before maybe. And could you also make the mechs gib a little into more peices? and possible add some explosions when it dies?


Thu Jul 30, 2009 11:03 pm
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Post Re: UniTec (B23_1.2.3)
duo9ace wrote:
Flammablezombie wrote:
Aegis


I was hoping that the bullets would be less anti-terrain and a little bit more spread and increase bullet speed. I mean it is a minigun. miniguns don't have that much of a bullet spread. All guns are accurate, it's just a question of the human holding them. This being a 1-ton robot, it wouldn't move all that much.

And yea the missile is a little slow. Yay, someone agrees with my opinion!
Flammablezombie wrote:
Cygnus


I never really use this one much just because I like to use "real" weapons more. You mean weapons that people have or could have today? I can respect that. But I think the only problem I have is the semi-auto plasma gun. I would make it go a tad bit faster...? Exactly. Full auto and slightly-below-pistol firing speed. Don't repeat what I said.


Flammablezombie wrote:
Nimbus


I like this one just as much as the first one. It needs balancing, not overpoweredness.

I think you just need to make the missiles more explosive? Yeah add a little bit more explosive power/shockwave power to it if you can. Raw bullet-spamming should be enough, now you want each one to explode with the force of a standard grenade? This is anti-infantry. Try the Aegis rocket launcher for wall clearing. If you're gonna add any particles to the explosion, it's going to be a very small amount or it's going to get overpowered very quickly.

I like the mortor. A LOT. Good thing it doesn't melt as quickly as the Incendiary Grenade (Unitech version burned a HUGE hole in my base). It's UniTec. And this is powerful enough to pull it off as a mortar, yes, but the arc is too small for such a small-scale battlefield. It's not supposed to be a real mortar, see what I mean?

By the by, can you make them eject people? AGREED. Probably make them eject their pilots, no? If the brain version ejected Vicky, who then had a second chance at life, that would be fun. Better yet, give them all nothing bigger than a P7, and Vicky a P9. I'm sure this was discussed before maybe. And could you also make the mechs gib a little into more pieces? and possible add some explosions when it dies? Agreed, but a bigger explosion for the Nimbus and a green glow explosion for the Cygnus.


Last edited by Flammablezombie on Thu Jul 30, 2009 11:31 pm, edited 1 time in total.



Thu Jul 30, 2009 11:19 pm
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Post Re: UniTec (B23_1.2.3)
reduce the amount you quote or die. seriously, i dont think quoting someone quoting yourself was necessary; at all.

the mechs are awesomecool, by the way. there are a few balance issues, but FZ has pointed out the majority of them. the one that definitely needs some sprite editing is the cygnus.

also, some ejected pilots when the health is below 5 or self:IsDead() would be awesome, at that point the mech should gib into a firey, metal-y mess.


Thu Jul 30, 2009 11:27 pm
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Post Re: UniTec (B23_1.2.3)
Ok so for the plasma mech, I think that if the semi plasma gun was auto then you would chew through the terrain in no time. So maybe less time between each shot but not full auto. If your going to make it full auto then make the power of the plasma gun lower.

For the missile mech I think that I sort of agree with you on the explosions of the missiles. Maybe there should be a few particles or just something for dressing (particles that don't actually do anything but are there just for show.)

But I still think that maybe there would be some kind of shockwave at least if not bigger and deadlier explosions.


I agree on the bigger death explosion of the missile mech but why a green for the Plasma mech?


Thu Jul 30, 2009 11:54 pm
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Post Re: UniTec (B23_1.2.3)
Flammablezombie wrote:
Its plasma ray is awesome

Why thank you :3
I worked hard on that one, epecially the charging sound. I personally think it sounds like warbly plasma sex.
duo9ace wrote:
I think that if the semi plasma gun was auto then you would chew through the terrain in no time.

I think they mean "make it so that I don't have to reclick, just hold down the button".


Thu Jul 30, 2009 11:56 pm
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Post Re: UniTec (B23_1.2.3)
I'm sorry if this is off topic but how do you take a screen shot? I want to take pics of the bases I'm creating with the UniTech bunkers.


Fri Jul 31, 2009 3:50 am
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