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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Mon Jul 13, 2009 4:24 am
Posts: 96
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Post Re: UniTec (B23_1.2.3)
UniTec OWNS. I was doing the Maginot mission, and was holding back the ENTIRE dummy army with a SAM and two Xiins who had Zealot small, medium, and long guns. they were just owning everyone, and not one of the dummies got in. when it was time to escape, i walked through my empty base to the top, and guess what? the last dummy kamikazed at me with his turbo digger. EPIC FAIL. I could just crush my computer right now.


Just because you fail at something doesn't mean you can break the rules and spam smilies at us.


Thu Jul 23, 2009 9:01 pm
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: UniTec (B23_1.2.3)
Ok, so I was going to try out the
activities for UniTec but unfortuantly it won't let me

I took out the activities.ini in Base.rte but it still spawns vanilla actors

This I do not understand what is happening. I also disabled the Vanilla activities in UniTec.rte's Index and activitated the Second to last one (all the activities mixed together)


Help?


Fri Jul 24, 2009 1:34 am
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: UniTec (B23_1.2.3)
Missions.rte, uncomment the line that says somethin' about skirmish actvities. uncomment means put // in front of the line.


Fri Jul 24, 2009 2:38 am
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Post Re: UniTec (B23_1.2.3)
Ah so it was in missions was it? I was looking in the wrong place.

Thx.

Also one more thing.

So I made a base with like 12 turrets and a bunch of guys guarding the base. This caused weird stuff to happen like my clones exploding to death and random crap like that.

Is there some kind of actor limit the game can take before things go buggy?


Fri Jul 24, 2009 3:14 am
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: UniTec (B23_1.2.3)
Yeah, too much stuff on screen causes ish to explode randomly. It happened alot with the old kloveskan mod dude to the amount of attachables.


Fri Jul 24, 2009 3:24 am
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Joined: Sat Aug 23, 2008 2:51 pm
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Post Re: UniTec (B23_1.2.3)
So anyways, I did uncomment the skirmish activities in the Index of missions but then it says RTE aborted because Data module is missing.

EDIT: Oh ♥♥♥♥, I accidentally deleted my Index for Base.rte

Dude can you give a copy of yours?


Fri Jul 24, 2009 6:06 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: UniTec (B23_1.2.3)
lol. you moron.

Code:
DataModule
   ModuleName = Base Set
   IncludeFile = Base.rte/Materials.ini
   IncludeFile = Base.rte/Sounds.ini
   IncludeFile = Base.rte/Effects.ini
   IncludeFile = Base.rte/Ammo.ini
   IncludeFile = Base.rte/Devices.ini
   IncludeFile = Base.rte/Actors.ini
   IncludeFile = Base.rte/Scenes.ini
   IncludeFile = Base.rte/Activities.ini

dont do that again please.


Fri Jul 24, 2009 6:27 am
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: UniTec (B23_1.2.3)
^_^

Anyways, I just noticed the lazor pointer.

Is there any plans on making a bombardment craft where you buy an ariel bombardment?


Sun Jul 26, 2009 12:00 am
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Joined: Mon Mar 16, 2009 8:28 pm
Posts: 35
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Post Re: UniTec (B23_1.2.3)
wutangfan1990 wrote:
Missions.rte, uncomment the line that says somethin' about skirmish actvities. uncomment means put // in front of the line.


Uncomment means REMOVE the // from the front of the line.


Sun Jul 26, 2009 3:05 pm
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Joined: Thu Jul 23, 2009 3:25 am
Posts: 20
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Post Re: UniTec (B23_1.2.3)
Yep, this mod is a giant box of badass and awesome, I love the bunker modules, they allow me to make the military fortress I always dreamed of.


Sun Jul 26, 2009 6:27 pm
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Joined: Mon Mar 05, 2007 2:33 am
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Post Re: UniTec (B23_1.2.3)
This mod ruined my game...

Be more constructive and explain the problem.


Wed Jul 29, 2009 1:47 am
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Joined: Mon Jul 13, 2009 4:24 am
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Post Re: UniTec (B23_1.2.3)
Dudemauler wrote:
UniTec OWNS. I was doing the Maginot mission, and was holding back the ENTIRE dummy army with a SAM and two Xiins who had Zealot small, medium, and long guns. they were just owning everyone, and not one of the dummies got in. when it was time to escape, i walked through my empty base to the top, and guess what? the last dummy kamikazed at me with his turbo digger. EPIC FAIL. I could just crush my computer right now.


Just because you fail at something doesn't mean you can break the rules and spam smilies at us.

What do you mean? how did i break the rules?


Wed Jul 29, 2009 2:09 am
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
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Post Re: UniTec (B23_1.2.3)
Dudemauler wrote:
What do you mean? how did i break the rules?


Spamming smilies.


Wed Jul 29, 2009 3:10 am
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Joined: Mon Jul 13, 2009 4:24 am
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Post Re: UniTec (B23_1.2.3)
3POK_PHALE wrote:
Dudemauler wrote:
What do you mean? how did i break the rules?


Spamming smilies.

OH.
OK.
:-?


Wed Jul 29, 2009 4:09 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: UniTec (B23_1.2.3)
Pax Of Core wrote:
This mod ruined my game...
moar info please.

also for the love of god no quote triangles.


Wed Jul 29, 2009 4:58 am
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