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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: UniTec (B23_1.2.3)
UniTec OWNS. I was doing the Maginot mission, and was holding back the ENTIRE dummy army with a SAM and two Xiins who had Zealot small, medium, and long guns. they were just owning everyone, and not one of the dummies got in. when it was time to escape, i walked through my empty base to the top, and guess what? the last dummy kamikazed at me with his turbo digger. EPIC FAIL. I could just crush my computer right now.
Just because you fail at something doesn't mean you can break the rules and spam smilies at us.
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Thu Jul 23, 2009 9:01 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
Ok, so I was going to try out the activities for UniTec but unfortuantly it won't let me
I took out the activities.ini in Base.rte but it still spawns vanilla actors
This I do not understand what is happening. I also disabled the Vanilla activities in UniTec.rte's Index and activitated the Second to last one (all the activities mixed together)
Help?
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Fri Jul 24, 2009 1:34 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: UniTec (B23_1.2.3)
Missions.rte, uncomment the line that says somethin' about skirmish actvities. uncomment means put // in front of the line.
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Fri Jul 24, 2009 2:38 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
Ah so it was in missions was it? I was looking in the wrong place.
Thx.
Also one more thing.
So I made a base with like 12 turrets and a bunch of guys guarding the base. This caused weird stuff to happen like my clones exploding to death and random crap like that.
Is there some kind of actor limit the game can take before things go buggy?
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Fri Jul 24, 2009 3:14 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: UniTec (B23_1.2.3)
Yeah, too much stuff on screen causes ish to explode randomly. It happened alot with the old kloveskan mod dude to the amount of attachables.
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Fri Jul 24, 2009 3:24 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
So anyways, I did uncomment the skirmish activities in the Index of missions but then it says RTE aborted because Data module is missing.
EDIT: Oh ♥♥♥♥, I accidentally deleted my Index for Base.rte
Dude can you give a copy of yours?
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Fri Jul 24, 2009 6:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: UniTec (B23_1.2.3)
lol. you moron. Code: DataModule ModuleName = Base Set IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini IncludeFile = Base.rte/Activities.ini dont do that again please.
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Fri Jul 24, 2009 6:27 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: UniTec (B23_1.2.3)
^_^
Anyways, I just noticed the lazor pointer.
Is there any plans on making a bombardment craft where you buy an ariel bombardment?
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Sun Jul 26, 2009 12:00 am |
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maliken
Joined: Mon Mar 16, 2009 8:28 pm Posts: 35
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Re: UniTec (B23_1.2.3)
wutangfan1990 wrote: Missions.rte, uncomment the line that says somethin' about skirmish actvities. uncomment means put // in front of the line. Uncomment means REMOVE the // from the front of the line.
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Sun Jul 26, 2009 3:05 pm |
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Mister Fallout
Joined: Thu Jul 23, 2009 3:25 am Posts: 20
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Re: UniTec (B23_1.2.3)
Yep, this mod is a giant box of badass and awesome, I love the bunker modules, they allow me to make the military fortress I always dreamed of.
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Sun Jul 26, 2009 6:27 pm |
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Pax Of Core
Joined: Mon Mar 05, 2007 2:33 am Posts: 15 Location: Somewhere...Someplace...
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Re: UniTec (B23_1.2.3)
This mod ruined my game...
Be more constructive and explain the problem.
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Wed Jul 29, 2009 1:47 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: UniTec (B23_1.2.3)
Dudemauler wrote: UniTec OWNS. I was doing the Maginot mission, and was holding back the ENTIRE dummy army with a SAM and two Xiins who had Zealot small, medium, and long guns. they were just owning everyone, and not one of the dummies got in. when it was time to escape, i walked through my empty base to the top, and guess what? the last dummy kamikazed at me with his turbo digger. EPIC FAIL. I could just crush my computer right now.
Just because you fail at something doesn't mean you can break the rules and spam smilies at us. What do you mean? how did i break the rules?
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Wed Jul 29, 2009 2:09 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: UniTec (B23_1.2.3)
Dudemauler wrote: What do you mean? how did i break the rules? Spamming smilies.
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Wed Jul 29, 2009 3:10 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: UniTec (B23_1.2.3)
3POK_PHALE wrote: Dudemauler wrote: What do you mean? how did i break the rules? Spamming smilies. OH. OK.
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Wed Jul 29, 2009 4:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: UniTec (B23_1.2.3)
Pax Of Core wrote: This mod ruined my game... moar info please. also for the love of god no quote triangles.
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Wed Jul 29, 2009 4:58 am |
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