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 Attaching using lua 
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
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Post Re: Attaching using lua
Yeah you could attach a lua file to the turret in use this:

Code:
function Create(self)
    local curdist = 100;
    for actor in MovableMan.Actors do
   local avgx = actor.Pos.X - self.Pos.X;
   local avgy = actor.Pos.Y - self.Pos.Y;
   local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
   if dist < curdist then
       curdist = dist;
       self.parent = actor;
   self.Team = self.parent.Team
   end
    end
end

function Update(self)
if self.parent == nil then
   self:GibThis();
end
end


Idk why the spacing is a little off.


Thu Jul 23, 2009 7:21 pm
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: Attaching using lua
Mind wrote:
Yeah you could attach a lua file to the turret in use this:

Code:
blahblah


Idk why the spacing is a little off.


Doesn't work, and any edits I try cause gib on spawn.

I think i'm gonna stick with the Destroy(self) part.
I don't think it will cause any crashes because my turret is GetsHitByMOS = 0 (When set to 1 it ♥♥♥♥ everything up) anyway so there is no way for it to get destroyed before the ♥♥♥♥ itself.

Thanks for the help guys.


Thu Jul 23, 2009 8:16 pm
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