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 Announcing mechwarrior mod! 
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Joined: Wed Oct 25, 2006 7:57 pm
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Post Re: Announcing mechwarrior mod!
Just turned on my Mechwarrior 4 Mercs game, And this is the Flea's loadout. With subtitles for you non mechwarrior 4 players.
Image
Mind you I have the Mektek Mekpak in my Game.


Wed Jul 22, 2009 5:29 am
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Post Re: Announcing mechwarrior mod!
Yay more giant robots for me to squish things with I can hardly wait *drools*.


Wed Jul 22, 2009 6:11 am
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Post Re: Announcing mechwarrior mod!
Duh102 wrote:
Winterous wrote:
The Flea only had single slots :P

It's a really small clanner PPC :grin:

Oh, and autocannons. Those things were the ♥♥♥♥.

Actually, the bigger ones were really powerful.
The little ones were weak though, but what can you expect from a 1 slot weapon?

The Rotary AC were monsters though, heavy damage with a fast ROF, just jammed from time to time.

*edit*
Ooh, you posted a picture of the Flea loadout!
Ok so, we've got 2 small lasers, 2 Machineguns / small Autocannon, and some missiles (best use for the omnis I think).
How about for the weapons we do:
Pulse lasers, because they'd be easier to do well than normal lasers, and would be more interesting.

Machineguns, because you can't fit much in 1 Ballistic slot.
Autocannon as an alternate choice, which would fire fairly slowly but be basically cannonballs, because they're huge bullets.

SRMs, because MRMs or LRMs would be inappropriate for the scale.
Artillery beacons, because air strikes rock.


Wed Jul 22, 2009 8:29 am
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Post Re: Announcing mechwarrior mod!
Siric wrote:
Horrible, horrible customization screen

That's no customization screen! This is a customization screen!
Image
How the mighty customization of the mech has fallen :roll:


Wed Jul 22, 2009 1:42 pm
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Duh102 wrote:
MW3(?) Customization screen.

I never played MW3 much, and I have never played MW 2 or 1 so that one looks Odd to me, and the MW4 one isn't That bad, Especially with Mekpak.


Wed Jul 22, 2009 9:22 pm
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Ahhh, MechAssault 2.. I'll have to dig it out later and see if it' compatible with the 360.

Anywho, on-topic: What CC needs, is that Crab/Spider/wtfever boss from MechAssault 2. I'm not sure if it has a specific name, so I'm at a loss of example pix. I remember it being fudge huge, though.


Thu Jul 23, 2009 7:09 am
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Post Re: Announcing mechwarrior mod!
VladDracul wrote:
Ahhh, MechAssault 2.. I'll have to dig it out later and see if it' compatible with the 360.

Anywho, on-topic: What CC needs, is that Crab/Spider/wtfever boss from MechAssault 2. I'm not sure if it has a specific name, so I'm at a loss of example pix. I remember it being fudge huge, though.

That thing was a MONSTER!
Seriously, it would take up half of the tutorial map.
Srsly, dood, srsly.


Thu Jul 23, 2009 11:32 am
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Post Re: Announcing mechwarrior mod!
Yea, it was awesome, but this is a mechwarrior mod, so it is probably not going to be implemented.
I think.


Thu Jul 23, 2009 6:12 pm
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Post Re: Announcing mechwarrior mod!
Unless someone else wants to make it, then no. XD


Thu Jul 23, 2009 7:25 pm
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Post Re: Announcing mechwarrior mod!
This looks ♥♥♥♥ awesome (that is a test to see if it censors) I would be willing to beta test this and take a look through the Ini's for errors if you want. Im still learning how to sprite so I cant really help much on that. PM me if you need a beta tester and ini checker and crap. Also I would love a mad cat :P. Anyway PM ME.


Sat Aug 01, 2009 10:02 pm
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Post Re: Announcing mechwarrior mod!
How is this mod going? As someone who has repeatedly requested MechWarrior mods, I'm really hopeful for this one to come through. It'd be a good scout mech, while still inspiring the awe of a huge damn actor on the screen.


Thu Sep 17, 2009 3:07 am
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Post Re: Announcing mechwarrior mod!
Awesome! I am 100% going to download this when it comes out


Thu Sep 17, 2009 3:51 am
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Post Re: Announcing mechwarrior mod!
MW4:Mercenaries is the ♥♥♥♥. In MW2, a 'Mech filled entirely with MGs could destroy anything.


Thu Sep 17, 2009 3:56 am
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happy carebear mom
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Post Re: Announcing mechwarrior mod!
I hope he doesn't mind me releasing what we have so far. Tbh, I kinda doubt it will be completed, neither of us is actively working on it, afaik.
Anywho, here's what I cooked up with his sprites.
Attachment:
Mechwarrior.rtev0.02.rar [138.11 KiB]
Downloaded 268 times


Thu Sep 17, 2009 3:58 am
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Post Re: Announcing mechwarrior mod!
3POK_PHALE wrote:
MW4:Mercenaries is the ♥♥♥♥. In MW2, a 'Mech filled entirely with MGs could destroy anything.

Really?
Wow.

In MW4, machineguns are practically worthless :D
I do remember that I absolutely ADORED filling a Catapult up with Artillery beacons, popping them on a Mech that had been knocked down, and laughing my dear ass off as he got nukes by 8 massive bombs!


Thu Sep 17, 2009 4:14 am
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