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 IsScrap Discussion 
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Joined: Wed Feb 04, 2009 4:07 pm
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Location: Galacia
Post IsScrap Discussion
Discuss IsScrap. Do you like it the way it is? Do you want it finished? Or do you want it back to piles of lovely industructable junk piles?


Last edited by Captain Kicktar on Wed Jul 22, 2009 12:50 pm, edited 1 time in total.



Wed Jul 22, 2009 12:13 am
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Post Re: IsScrap Petition
There's no option for "Are you insane, IsScrap has singlehandedly saved my hour-long games from being piles of gibs!".

EDIT: Oh, and IsScrap is not finished yet. Concrete will soon not be as weak as it currently is. You will be able to change gibs from being scrap as well.


Wed Jul 22, 2009 12:24 am
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Post Re: IsScrap Petition
Personally, I prefer weak gibs to being trapped in my base because the AI crashed a rocket into it.


Wed Jul 22, 2009 12:34 am
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Post Re: IsScrap Petition
I don't like the idea of completely doing away with it, but rather maybe have a toggle option because sometimes I like to have mountains of indestructible gibs and sometimes I like to be able to see the ground. :P

In summary, I'm not supporting this.


Wed Jul 22, 2009 12:36 am
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Post Re: IsScrap Petition
Duh102 wrote:
Oh, and IsScrap is not finished yet. Concrete will soon not be as weak as it currently is. You will be able to change gibs from being scrap as well.

Until it is finished....
I sign.


Wed Jul 22, 2009 12:41 am
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Post Re: IsScrap Petition
Back in the old builds of CC before IsScrap existed, my whole screen and the whole map became full of dropship bodies (there weren't DS gibs back then so the screen filled faster than B19/B20 did).
And they were tough to dig through.
At least with standard heavy diggers.


Wed Jul 22, 2009 1:33 am
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Post Re: IsScrap Petition
The settle material should be weaker.


Wed Jul 22, 2009 2:11 am
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Post Re: IsScrap Petition
I'm not signing seeing it's not done yet. That'd be like signing a petition to delete lua from CC because a couple things don't work... :|


Wed Jul 22, 2009 2:40 am
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Post Re: IsScrap Petition
Hey guys, it is a better idea to have IsScrap = 0 working. Sersiously.


Wed Jul 22, 2009 3:17 am
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Post Re: IsScrap Petition
Duh102 wrote:
Oh, and IsScrap is not finished yet. Concrete will soon not be as weak as it currently is. You will be able to change gibs from being scrap as well.
madmax wrote:
but rather maybe have a toggle option because sometimes I like to have mountains of indestructible gibs and sometimes I like to be able to see the ground.
mail2345 wrote:
Hey guys, it is a better idea to have IsScrap = 0 working. Sersiously.
This.


Wed Jul 22, 2009 3:20 am
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Post Re: IsScrap Petition
I'd like to see IsScrap finished.

Also I'd like it to be variable in magnitude in the material definition.
Instead of just being off or on, make it so you can define how many pixels upwards get dislodged.


Wed Jul 22, 2009 12:25 pm
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Post Re: IsScrap Petition
Alright, I didn't know that it was not finished. Changing the thread.


Wed Jul 22, 2009 12:48 pm
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Post Re: IsScrap Discussion
Personally, I don't like the way how IsScrap works. It's just so ugly when you shoot to a pile of crap and 20 pixels or more just vanishes above the particle.

I think look a lot better if the material would vanish like 4-8 pixels around the particle.


Wed Jul 22, 2009 1:14 pm
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Post Re: IsScrap Discussion
It sucks ass, I want my scene to be filled with bigass bloody mountains of gibby glory like in the old builds. D:<
That way we can have truly epic battles.


Wed Jul 22, 2009 3:58 pm
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Post Re: IsScrap Discussion
MaximDude wrote:
It sucks ass, I want my scene to be filled with bigass bloody mountains of gibby glory like in the old builds. D:<
That way we can have truly epic battles.
Yup, i think i have to agree with maxim here.


Wed Jul 22, 2009 4:29 pm
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