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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: amrobotics
Nothing is safe from destruction in Cortex Command.
Nothing.
I MEAN IT.
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Fri Jul 17, 2009 7:09 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: amrobotics
LowestFormOfWit wrote: RAWR. We must put this to the test. Barring the Ypsilon of course, I can't off the top of my head think of anything that is HyperIndestructable. numgun's enforcer blocks can be broken by a variety of stuff, and those are the most powerful thing I can think of. Keep this in mind, all who attempt: DEEPGROUPS ARE CHEATING.
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Sun Jul 19, 2009 1:30 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: amrobotics
Really? I could just modify any recoil skipped weapon to fire ypsilon scale particles instead. Not that hard. OR I could do what I did with GWL, GIL, etc. and figure out the maximum actual values for sharpness and mass.
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Sun Jul 19, 2009 4:21 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: amrobotics
Ociamarru wrote: Is it just me or are the legs LITERALLY indestructible? Test1: Success Test2: Success [/url] A UniTec katana does it all.
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Sun Jul 19, 2009 4:35 am |
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MECAGUY03
Joined: Thu Aug 30, 2007 4:36 am Posts: 65
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Re: amrobotics
Honestly, i love these archaic machines, they are so hardy (or at least look that way). my favorite mod you made was that steam drill... could you please, PLEASE make that again? or edit the existing mod (if you have it) to not blow up when its flipped? (if that is possible)
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Tue Jul 21, 2009 11:38 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: amrobotics
an update from amro would be nice.
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Tue Jul 21, 2009 12:52 pm |
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amrobotics
Joined: Mon Jan 15, 2007 1:26 am Posts: 17 Location: Finland
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Re: amrobotics -updated 21.9.
Updated. Next update will be most likely A-2.
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Tue Jul 21, 2009 9:02 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: amrobotics -updated 21.9.
Wow, I must say. This is quite the mod. Overpowered and fun. Well done
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Tue Jul 21, 2009 9:13 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: amrobotics -updated 21.9.
Yay even more steam powered fun.
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Tue Jul 21, 2009 9:37 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: amrobotics -updated 21.9.
For the BFBT, maybe make it more blackened? Make it more steam punkish, you know?
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Tue Jul 21, 2009 9:59 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: amrobotics -updated 21.9.
Now we need a bunch of small crates with parachutes that can be ordered as bombs. Fill them with a health giving item like food or something.
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Tue Jul 21, 2009 10:37 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: amrobotics -updated 21.9.
smithno13 wrote: Now we need a bunch of small crates with parachutes that can be ordered as bombs. Fill them with a health giving item like food or something. Banana Bomb.
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Wed Jul 22, 2009 1:57 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: amrobotics -updated 21.9.
NO it has to be a steam powered banana bomb.
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Wed Jul 22, 2009 2:55 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: amrobotics -updated 21.9.
Curses, I have to add the fortress to this again to satisfy my desire to have it all condensed. Ah well, it's totally worth it. EDIT: I'm totally stupid, he already did that.
Really great mod, and I second the "smaller crate would be amazing" movement.
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Wed Jul 22, 2009 3:31 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: amrobotics -updated 21.9.
zeno39 wrote: NO it has to be a steam powered banana bomb. But... The steam, oil, and metally goodness would make the Banana all mushy. What would we do then? Hmm.... What about a Banana Bread Bomb? (BBB)
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Wed Jul 22, 2009 4:52 am |
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