Vault-Tec 1.00 (B25) - DISCONTINUED
Author |
Message |
shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
|
Re: Vault-Tec 1.00
I love the blood effects on this mod. I was playing with this on the vault 13 map today. My last soldier got shot in the crotch and bled to death. as he collapsed over he sprayed a big red gush as he died. The guy who shot him crawled under and destroyed my brain. I laughed when me brain blew up and killed him. This mod is a bag of awesome.
|
Tue Jun 23, 2009 10:19 am |
|
|
Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
|
Re: Vault-Tec 1.00
is this balanced?
|
Tue Jun 30, 2009 1:52 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Vault-Tec 1.00
Yes. These are balanced.
|
Tue Jun 30, 2009 1:55 am |
|
|
Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
|
Re: Vault-Tec 1.00
can anyone tell me how to delete the actors and ships without messing up the whole mod
|
Tue Jun 30, 2009 2:07 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Vault-Tec 1.00
Add // in the Index.ini at the beginning of the line with the actor/craft you don't want.
|
Tue Jun 30, 2009 2:11 pm |
|
|
AciD2
Joined: Thu Jun 05, 2008 4:34 am Posts: 16
|
Re: Vault-Tec 1.00
Wow, this looks like a lot of fun. Will definitely give this a try.
|
Thu Jul 09, 2009 5:48 am |
|
|
sandwichmerc
Joined: Mon Jul 20, 2009 12:24 pm Posts: 10
|
Re: Vault-Tec 1.00
Fantastic fun. Frank is godly, took a mininuke to the chest and was flung halfway across Zombie Cave. Had 56 health when he landed.
Only problem is the plasma rifle and laser rifle have a tendency to injure the wielder fired point-blank. Glowy particles BUUURN.
Love everything else. Vertibird rules.
|
Mon Jul 20, 2009 2:04 pm |
|
|
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: Vault-Tec 1.00
The original BW Merc sprites seem to be a good place to start off for the Super Mutant sprites.
|
Mon Jul 20, 2009 10:37 pm |
|
|
Mister Fallout
Joined: Thu Jul 23, 2009 3:25 am Posts: 20
|
Re: Vault-Tec 1.00
Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies.
Im not sure if I am doing good by giving these threads life again but yes it is me doing this
Last edited by Mister Fallout on Mon Jul 27, 2009 5:52 pm, edited 1 time in total.
|
Mon Jul 27, 2009 5:20 pm |
|
|
zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
|
Re: Vault-Tec 1.00
Mister Fallout wrote: Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies. So your the one behind turning all these dead threads into the living dead. Ontopic: I like the super mutant idea alot.
|
Mon Jul 27, 2009 5:44 pm |
|
|
GreatFox
Joined: Tue Jul 08, 2008 3:32 pm Posts: 11 Location: Hamina, Finland
|
Re: Vault-Tec 1.00
Mister Fallout wrote: Yes, we need more Supermutants, such as Marcus, and harry the overly retarded mutant. and maybe the master as a brain unit, he could sit in one place with two miniguns on his chair as he blasts away at enemies. Did you forget this guy?
|
Tue Jul 28, 2009 1:37 am |
|
|
Mister Fallout
Joined: Thu Jul 23, 2009 3:25 am Posts: 20
|
Re: Vault-Tec 1.00
Ah yes frank horrigan, love him, YES WE NEED FRANK HORRIGAN!! K guys, im gonna make a thread with a poll, so if you want to talk about fallout actor paks go there.
|
Tue Jul 28, 2009 1:50 am |
|
|
GreatFox
Joined: Tue Jul 08, 2008 3:32 pm Posts: 11 Location: Hamina, Finland
|
Re: Vault-Tec 1.00
Okay, here is THE list of awesomeness that will probably never happen: - Geckos
- Wanamingos
- Floaters
- Deathclaws
- Ghouls
- Radscorpions, they are RAD
- T-51b Power Armor
- Frank HORRIGAAAAAN
I don't even know why I posted this.
|
Tue Jul 28, 2009 11:41 am |
|
|
Mister Fallout
Joined: Thu Jul 23, 2009 3:25 am Posts: 20
|
Re: Vault-Tec 1.00
The power armor is already in the pack, in my opinion geckos suck.
|
Tue Jul 28, 2009 4:33 pm |
|
|
cubodegelo
Joined: Fri Jul 31, 2009 5:34 pm Posts: 1
|
Re: Vault-Tec 1.00
I just love this mod!
And I've tested all other good mods out there (AAL, darkstorm, etc.) but this is the only one I use. Really good mod, but I just have one comment... The weapons are VERY fragile, some times one shot at them and they desintegrate. Could you just make them more durable?
I think that some other fallout scenarios objects would be good too to give some kind of background and familiarity (computers, tables, chems, radiation barrels, etc).
Thank you very much for this excelent quality mod!
|
Fri Jul 31, 2009 5:46 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|