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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Lua mod ideas.
Scope0 wrote: Digging. Think digging.
With the vehicle codes, Hoverboard code, and your own lua magic, I think its about time someone made a digging vehicle. I'd jizz. viewtopic.php?f=61&t=11791 Try not to make a mess.
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Sun Jul 19, 2009 4:25 am |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Lua mod ideas.
Ah! How could i have forgotten that wonderful mod? Thats not updated to B23 though. correct me if im wrong.
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Sun Jul 19, 2009 4:30 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Lua mod ideas.
AddActor = ACRocket CopyOf = Rocket Mk1 PresetName = Drill Rocket ScriptPath = Whocares.rte/Terriblemod.lua
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function Update(self) self:EraseFromTerrain(); self:ToSettle = false; end
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Sun Jul 19, 2009 5:11 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Lua mod ideas.
411570N3 wrote: Roboteching lasers. As in: lasers that fire at an angle away from the enemy but gently curve and home to hit the target anyway. I see you visit TVTropes too. This is what I meant by missile-spam only being feasible with Lua.
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Sun Jul 19, 2009 8:33 am |
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sergei dreadnought
Joined: Sun Jul 20, 2008 5:57 pm Posts: 18 Location: When was the last time you checked your attic?
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Re: Lua mod ideas.
How about a gun/grenade that can convert Team 1s into team 2s, and vice/versa?
I mean, that shouldn't be to hard, should it?
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Sun Jul 19, 2009 3:01 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Lua mod ideas.
5 seconds of work. Code: function Destroy(self) for Man in MovableMan.Actors do
if Man.Team == 0 them Man.Team = 1 elseif Man.Team == 1 Man.Team = 0
end end end
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Sun Jul 19, 2009 3:40 pm |
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Cortex Commander
Joined: Sun Apr 12, 2009 8:19 am Posts: 19 Location: In Alaska, far away from any computer good enough for CC AND with a slow internet connection.
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Re: Lua mod ideas.
Code: if Man.Team == 0 them Isn't it supposed to be Code: if Man.Team == 0 then Yeah, I'm that kind of nitpicker. Correct me if I'm wrong, because I'm just getting used to Lua.
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Sun Jul 19, 2009 8:45 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Lua mod ideas.
Whoops you're right, that's what happens when you half ass code. Code: function Destroy(self) for Man in MovableMan.Actors do
if Man.Team == 0 then Man.Team = 1 elseif Man.Team == 1 then Man.Team = 0
end end end
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Sun Jul 19, 2009 9:10 pm |
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