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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Update on progress, soon to be updated:
1. Brain robot has lots of armor, and can heal when you press "H"; 2. Sniper shoots exploding rounds; 3. Going to make a gun that shoots out a thing that says "WIN" with lots of confetti stuff and you win the game; 4. Quadraxis? 5. Giant melee fork.
*EDIT* Oh yeah, and a big ass ♥♥♥♥ laser.
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Sat Jul 18, 2009 6:09 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
am I the only one for who this doesnt work??? whenever i start it up, It says : Referring to an instance(Helmet Gib) to a copy that hasn't been defined in WWM.rte/Devices/Headlauncher.ini at line 126............. I really wanna play thos mod,but it wont let me Whooops I feel stupid now, next time i wont dowload stuff while watching futurama and talking to ppl at the same time
Last edited by wiffles on Sat Jul 18, 2009 6:37 pm, edited 1 time in total.
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Sat Jul 18, 2009 7:19 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
whitty wrote: ****BASE.RTE/ACTORS.INI @ LINE 176 NEEDS TO BE UNCOMMENTED OR YOU WILL GET AN ERROR****
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Sat Jul 18, 2009 7:30 am |
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Hildezard
Joined: Fri Jul 17, 2009 12:07 am Posts: 12
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
VEry cool mods, Grats Dlling
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Sat Jul 18, 2009 9:58 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
This mod, while very gangster indeed, could benefit from the inclusion of a turret of some sort.
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Sat Jul 18, 2009 10:16 pm |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
make an invisible weapon, spawning "BlahBlah's" from the actors head. Give em huge weight and babble your opponents to death.
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Sun Jul 19, 2009 1:49 am |
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godinys
Joined: Wed Jan 14, 2009 5:21 pm Posts: 26 Location: well... on my computer! need to know any more??
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
well i didn't understood what i need to do to the mod don't crash, everytime i run CC this error appear:abortion in file .\system\reader.cpp, line 531, because: referring to an instance('helmet gib') to copy from that hasn't been defined! in WWM.rte/actors/roboclone.ini at line 74! what i need to do to this error don't happen again?
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Sun Jul 19, 2009 8:03 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
whitty wrote: ****BASE.RTE/ACTORS.INI @ LINE 176 NEEDS TO BE UNCOMMENTED OR YOU WILL GET AN ERROR**** Good god people, IS IT SO HARD?!? Know what? If anyone else asks why this sin't working, FOR THIS REASON, don't help them. If they can't read something that has been made huge, yellow, and blatently says it won't work unless you do what it says, I don't think we can do much for them.
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Sun Jul 19, 2009 9:02 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Vista blocks notepad from editing files when CC is in program files. For some retarded reason.
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Sun Jul 19, 2009 11:09 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
mail2345 wrote: Vista blocks notepad from editing files when CC is in program files. For some retarded reason. Vista UAC (User Account Control) prevents any editing/deleting of files that are in Program Files. Also, making a gun that kills stuff and turns it white.
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Sun Jul 19, 2009 11:17 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
whitty wrote: mail2345 wrote: Vista blocks notepad from editing files when CC is in program files. For some retarded reason. Vista UAC (User Account Control) prevents any editing/deleting of files that are in Program Files. Also, making a gun that kills stuff and turns it white. So, its a gun that "ices" people?
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Sun Jul 19, 2009 11:57 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Well, I gave it the name "Atomizer" and had it "Turns the objects atoms unstable".
Basically it shoots a thing that makes the thing it hit loose all its health and turn white, then settle and become a nice pile of white terrain.
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Mon Jul 20, 2009 12:05 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Oh. Because it sounded like you were just making, well, a gun.
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Mon Jul 20, 2009 3:35 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Well it is, its just uses a bit of Lua.
Also, I made the Infinity Void have a more fitting look. You'll be able to tell best during the final stage.
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Mon Jul 20, 2009 3:39 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Hey, include HelmetGib in the mod! I had to delete half of the index to get your mod working because HelmetGib wasn't defined!
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Tue Jul 21, 2009 7:59 pm |
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