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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Non-Lua Mod Ideas
I like making Mods, but I never seem to strike inspiration unless there is a mod contest happening currently.
I don't know Lua yet, so I want to see how far I can go with simple .ini modding. Suggestions?
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Fri Jul 17, 2009 6:50 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Non-Lua Mod Ideas
MkfShard wrote: I like making Mods, but I never seem to strike inspiration unless there is a mod contest happening currently.
I don't know Lua yet, so I want to see how far I can go with simple .ini modding. Suggestions? Sparkle Magic only makes something you couldn't do before possible. It isn't a requirement to make a good mod. Sparkle Magic wasn't introduced that long ago, and people went well far and beyond what was thought possible then. My Zeppelin when entered in the mod contest lacked any Sparkle Magic whatsoever. I'll be adding some to spruce it up, but it's not to say Sparkle Magic-less mods aren't worth making.
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Fri Jul 17, 2009 7:06 am |
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asura
Joined: Mon Jul 13, 2009 11:05 am Posts: 10 Location: Republic of Moldova
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Re: Non-Lua Mod Ideas
You can do the original factions of CC see the Wiki
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Fri Jul 17, 2009 7:37 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Non-Lua Mod Ideas
asura wrote: You can do the original factions of CC see the Wiki Just because we can't wait, but I highly recommend you make unique ideas. It's hard to give suggestions if it's so open-ended. At least tell us what you have in mind, a recreation of things from other games? Innovative stuff? Or just a simple new faction? P.S. Check: viewtopic.php?f=61&t=11791 to see how damn far the "ye' old hacky" way can go.
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Fri Jul 17, 2009 7:56 am |
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asura
Joined: Mon Jul 13, 2009 11:05 am Posts: 10 Location: Republic of Moldova
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Re: Non-Lua Mod Ideas
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Fri Jul 17, 2009 8:09 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Non-Lua Mod Ideas
The Decaying Soldat wrote: It's hard to give suggestions if it's so open-ended. At least tell us what you have in mind, a recreation of things from other games? Innovative stuff? Or just a simple new faction?. I was thinking stuff like themes, like how they do it in the contests.
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Fri Jul 17, 2009 3:07 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Non-Lua Mod Ideas
How about a turret faction?
1. Like, guys with diggers and pistols only, who mainly try to save up enough gold for grenades that gib into turrets?
2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base.
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Fri Jul 17, 2009 5:59 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Non-Lua Mod Ideas
Contrary wrote: 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base. This. This is probably possible and I think it'd be pretty fun to play as.
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Sat Jul 18, 2009 3:32 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Non-Lua Mod Ideas
411570N3 wrote: Contrary wrote: 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base. This. This is probably possible and I think it'd be pretty fun to play as. Hey, I'll sprite (in a mediocre kind of way...) if anyway wants to code it.
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Sat Jul 18, 2009 4:58 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Non-Lua Mod Ideas
Contrary wrote: How about a turret faction? 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base. Very good idea. I would suggest the tree spawns ACrabs as seed carriers or spores. The ACrabs can go somewhere, plant seeds/morph into a turret.
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Sat Jul 18, 2009 5:00 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Non-Lua Mod Ideas
Perhaps some limited ACrab use would be good. The idea, as-is, would b extremely vulnerable to enemy diggers...
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Sat Jul 18, 2009 7:28 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Non-Lua Mod Ideas
Mobile Suits. At Strike Raven scale, preferably.
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Sun Jul 19, 2009 12:18 am |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: Non-Lua Mod Ideas
I'm not sure how viable this is, or wether or not sparkle magic would help, but I've just been made aware of the "hot drop" scene from that final fantasy movie. I've just jury rigged a grenade to explode in a puff of foam, but I know better can be done than my poor skill will allow, is anyone up for the challenge? Either way if you can make it you'll get my dl (edit) I just searched, and the closest I came was the "goo gun", so no, it has not been done Also, a smartgun from aliens with tracking bullets would be somewhat win ( and that hasn't been done either)
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Sun Jul 19, 2009 7:49 am |
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zircher
Joined: Sat Jun 13, 2009 2:22 am Posts: 17 Location: OKC, OK, USA
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Re: Non-Lua Mod Ideas
How about creating an actor that loos like a truss bridge? No animations required. Figure anyone can walk on top until it was damaged and 'dies'.
_____ /\/\/\/\
-- TAZ
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Fri Jul 24, 2009 3:07 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Non-Lua Mod Ideas
zircher wrote: Figure anyone can walk on top Actors can only kindawalk on doors, so you'd be better off making it a door that never opens or closes. If you made it a generic actor, anybody trying to walk on it would usually end up splattered below.
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Fri Jul 24, 2009 4:15 am |
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