View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:27 pm



Reply to topic  [ 23 posts ]  Go to page Previous  1, 2
 Blowguns 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Blowguns
Yeah, I could do that, but I was hoping to do it in a less hacky way. I could upload a version that works like that I guess.


Sat Jun 27, 2009 3:27 am
Profile WWW
User avatar

Joined: Fri Jan 25, 2008 4:40 am
Posts: 97
Location: New York
Reply with quote
Post Re: Blowguns
numgun wrote:
Kinda boring and uneffective weapon. :P
Using this at a multiplayer versus wont be fun either because the health drain is just dull.


People, ignore this man. Much fun can be had with this weapon if you put your mind to it.

Anyways, good job TLB. I'm going to enjoy going tribal on Ronin troops.


Sat Jun 27, 2009 3:34 am
Profile
User avatar

Joined: Sat Dec 27, 2008 5:18 pm
Posts: 44
Location: Finland
Reply with quote
Post Re: Blowguns
Looks cool, going to download.

Any chances of, uhm, exploding blowdarts? :d That would be awesome. Or a dart that kills if you get hit twice. OR two kinds of darts that have chemicals that when mixed together make explosive, causing the victim to explode when killed.

I think I got a bit carried away.


Sat Jun 27, 2009 11:16 am
Profile WWW
User avatar

Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
Reply with quote
Post Re: Blowguns
I think using obstacle rays to find the collision position and attaching there would work nicely. I'll try it myself when I have time.


Sat Jun 27, 2009 8:46 pm
Profile
User avatar

Joined: Sat Jan 24, 2009 12:16 am
Posts: 76
Location: Define: location.....
Reply with quote
Post Re: Blowguns
nice, tested: worked extremely well, wa sable to blend in with the native inhabitants of the village.


Sat Jun 27, 2009 9:42 pm
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Blowguns
Great mod, TLB. I wish I knew how to mod stuff at all, then I'd totally make it that when you got shot it'd cripple you and keep you from walking normally.


Thu Jul 16, 2009 6:34 pm
Profile
User avatar

Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
Reply with quote
Post Re: Blowguns
Randomly shutting down controller impluses, with the probability of disabiling based off the mass?


Thu Jul 16, 2009 8:13 pm
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Reply with quote
Post Re: Blowguns
Well, I don't really ENTIRELY know what you just said, but it certainly sounds like what I was thinking. And basing it off the actor's mass, like how the damage is being calculated, is a good idea, too.


Thu Jul 16, 2009 8:25 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 23 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.421s | 13 Queries | GZIP : Off ]