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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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Attachment FAIL, help a brotha out?
This is what I've written for an attachment: Code: AddEffect = Attachable PresetName = Hector Cape Mass = 0.000001 Sharpness = 0.0000001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Fire Emblem.rte/HectorCape.bmp SpriteOffset = Vector X = -5 Y = -9 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 100000000 JointStiffness = 1000 JointOffset = Vector X = -4 Y = 7 DrawAfterParent = 0 It's failing with the cannot match property thing right... SpriteOffset = Vector X = -5 Y = -9 ...here. Any suggestions?
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Wed Jul 15, 2009 3:04 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Attachment FAIL, help a brotha out?
Shyguy1994 wrote: This is what I've written for an attachment: It's failing with the cannot match property thing right... SpriteOffset = Vector X = -5 Y = -9 ...here. Any suggestions? If it's failing at that line, check that it looks like this in your ini: (TAB HERE)SpriteOffset(SPACE HERE)=(SPACE HERE)Vector (TAB HERE)(TAB HERE)X(SPACE HERE)=(SPACE HERE)-5 (TAB HERE)(TAB HERE)Y(SPACE HERE)=(SPACE HERE)-9 Obviously without the stuff in parenthesis.
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Wed Jul 15, 2009 3:19 pm |
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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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Re: Attachment FAIL, help a brotha out?
Quote: If it's failing at that line, check that it looks like this in your ini:
*Blarg*
Obviously without the stuff in parenthesis. It all looks like that (without the parentheses) and it still 3p0k pha1ls. It might be the same thing as the mystical disappearing gun glitch I had a while back... The guns failed at random lines no matter what I did, might be because I wrote the code myself, does using INIEditor affect anything?
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Wed Jul 15, 2009 4:27 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Attachment FAIL, help a brotha out?
Shyguy1994 wrote: Quote: If it's failing at that line, check that it looks like this in your ini:
*Blarg*
Obviously without the stuff in parenthesis. It all looks like that (without the parentheses) and it still 3p0k pha1ls. It might be the same thing as the mystical disappearing gun glitch I had a while back... The guns failed at random lines no matter what I did, might be because I wrote the code myself, does using INIEditor affect anything? Post the whole file as an attachment and I'll take a look at it.
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Wed Jul 15, 2009 4:28 pm |
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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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Re: Attachment FAIL, help a brotha out?
Here it is, index + hector.
Attachments:
Hector.ini [21.53 KiB]
Downloaded 177 times
Index.ini [228 Bytes]
Downloaded 163 times
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Wed Jul 15, 2009 4:48 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Attachment FAIL, help a brotha out?
You have spaces instead of tabs in that attachable definition.
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Wed Jul 15, 2009 5:02 pm |
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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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Re: Attachment FAIL, help a brotha out?
INI E wont let me do tabs, spaces seem to work. I'll try that.
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Wed Jul 15, 2009 5:04 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Attachment FAIL, help a brotha out?
Shyguy1994 wrote: Here it is, index + hector. Here. Try this and tell me if it works.
Attachments:
Hector.ini [21.31 KiB]
Downloaded 157 times
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Wed Jul 15, 2009 5:06 pm |
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Shyguy1994
Joined: Wed Nov 26, 2008 7:14 pm Posts: 33 Location: In front of my computer. Ba dum tish.
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Re: Attachment FAIL, help a brotha out?
It worked! Thank you so much! I (sadly) would never have seen it without you. Hopefully now I can fix the offsets and probs release it either today or tomorrow.
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Wed Jul 15, 2009 5:33 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Attachment FAIL, help a brotha out?
Shyguy1994 wrote: It worked! Thank you so much! I (sadly) would never have seen it without you. Hopefully now I can fix the offsets and probs release it either today or tomorrow. The problems I found were your spacing instead of tabbing, and also you left out FrameCount = 1 above your SpriteOffset.
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Wed Jul 15, 2009 5:55 pm |
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