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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: Coming of God
I like it enough to keep it, but I could live without the huge ball effect. Great way to deploy a supersoldier, but very slow. (And it will have killed everything by then.)
I second the rain-lightning-meteor version.
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Wed Jul 15, 2009 1:47 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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 Re: Coming of God
It's very cool. I would suggest to make the meteors more powerful and keep the rain constant. I liked how when it started raining there was a massive ceasefire as everyone panicked. However, everyone calmed down by the time they started getting crushed by flaming rocks and resumed the fighting.
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Wed Jul 15, 2009 1:51 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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 Re: Coming of God
I would suggest more smaller/faster meteors
The big ones need to be more explosive as does the smaller ones. They need to actually *hurt* some of the actors.
The rain is fine as it is. Just more lightning. The logic is that it isn't going to rain during a meteor storm. or when things start going up.
I would add A LOT more small meteors.A LOT more and possibley more fire on the rocks.
Also, the small explosion in the beginning with the fire stuff needs to be bigger and more cool looking.
All in all, VERY BADASS
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Wed Jul 15, 2009 2:30 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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 Re: Coming of God
The explosion at the beginning when the large lightning strikes is crap. I might try and fix that sometime. Adding more meteors or more fire to the meteors is nearly impossible. Both used to be in the mod, but I was incapable of running it beyond 1 FPS (it usually displayed 0 because it was rounding down). There are just too many things going on at once to do so. The meteors could be made a lot heavier, or come down with more power. That would add an extra kick.
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Wed Jul 15, 2009 2:51 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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 Re: Coming of God
Question to which I am going to test out: What happens to the end part when you have more than 1 actor?
Anyways, I would definitly add more kick to the meteors since when I did it, it sorta just bounced right off of actors.
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Wed Jul 15, 2009 5:06 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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 Re: Coming of God
Just had a go with it.
Brilliant, but meteors are harmless, as is the lightning strike. That's kind of lame.
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Wed Jul 15, 2009 7:00 am |
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zera
Joined: Tue Feb 03, 2009 12:09 am Posts: 2
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 Re: Coming of God
that one hell of a good mod 
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Wed Jul 15, 2009 4:14 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
duo9ace: If you order two actors, the second one is immediately and unceremoniously chucked into the ground after you order it.
I updated the mod. Small boulders are now 5 times heavier, and very good at turning people and robots alike into mush. Large rocks are heavier too, but more importantly, they release a blast that will make quick work (or at least send flying) anybody in the near vicinity.
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Wed Jul 15, 2009 8:30 pm |
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Mr Johnson
Joined: Tue Jun 30, 2009 1:19 pm Posts: 25 Location: Do u like zoos?
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
It could be great with a custom character (even if the actual mod IS great)
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Wed Jul 15, 2009 8:47 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
So how exactly do i cut out the metiors and giant orb stuff cause i only want lightning and rain
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Wed Jul 15, 2009 9:14 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Make a God actor to go along with this complete with glows and a big poofy beard.
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Wed Jul 15, 2009 9:16 pm |
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Heliopios
Joined: Mon Dec 01, 2008 2:42 pm Posts: 20
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
wutangfan1990 wrote: Make a God actor to go along with this complete with glows and a big poofy beard. Alternatively, just a head. A giant god-head complete with beard gibs and lazer eyes. Jesus lord that sounds awesome.
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Wed Jul 15, 2009 9:52 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
SUPER!!!  Idea perfect, you genius 
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Wed Jul 15, 2009 9:59 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
The new version is pretty cool, and calling down 14 of them was the most epic thing ever. The rain was so strong it stopped rockets from escaping, and then the screen was full of meteors. However the lightning still kills nothing. It looks GREAT though.
It would be great to have a kind of environmental thing in CC, for instance maps that have permanent rain, thunder storms, meteors, etc.
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Wed Jul 15, 2009 10:22 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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 Re: Coming of God - UPDATE: Deadlier Boulders + Fire
Heliopios wrote: Alternatively, just a head. A giant god-head complete with beard gibs and lazer eyes. Jesus lord that sounds awesome. Wouldn't a "hand of god" be more appropriate?
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Wed Jul 15, 2009 10:52 pm |
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