Armored Brain Units for Dummies - Volume 3 (7/03/11)
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Yeah, it probably is more complicated to make it an "epic" arrival. Anyhow, I have equally epic planning for the Sister Ray: Basically: http://www.youtube.com/watch?v=T7rqhAcP8lwThis will take some fun Sparkle Magic and a lot of frames of animation on my part, but the visual I have in my head is awesome. I'm also thinking that anything the beam hits could be covered in particles that have a delayed explosion, like capnbubs' laser rifle for the crobos.
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Mon Jul 13, 2009 3:40 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Winterous wrote: You would need some sort of ablative Carbon plating to resist the heat of atmospheric entry. You'd need to either have it so: A: When he lands the armour simply explodes off and leaves behind a huge cloud of smoke. B: Have him in a sort of 'case', and when he lands an animation plays which shows him getting up. Carbon plating? Not a problem at all, in CC you can coat it with unobtainium-invinciblium alloy, and paint it Dummy orange, blackened at the feet maybe. And for the burst open, I'd go for A. It's a good idea, easier to do, and looks cool.
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Mon Jul 13, 2009 5:25 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
The Decaying Soldat wrote: Winterous wrote: You would need some sort of ablative Carbon plating to resist the heat of atmospheric entry. You'd need to either have it so: A: When he lands the armour simply explodes off and leaves behind a huge cloud of smoke. B: Have him in a sort of 'case', and when he lands an animation plays which shows him getting up. Carbon plating? Not a problem at all, in CC you can coat it with unobtainium-invinciblium alloy, and paint it Dummy orange, blackened at the feet maybe. And for the burst open, I'd go for A. It's a good idea, easier to do, and looks cool. Yeah, I guess. Just need to make a cool design and ♥♥♥♥. I can just imagine him jump-jetting down like a mecha
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Mon Jul 13, 2009 6:46 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Do you want to make it have lines appear and go into the barrel as it charges, a la sucking lines mecha anime wave motion gun?
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Mon Jul 13, 2009 7:56 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
411570N3 wrote: Do you want to make it have lines appear and go into the barrel as it charges, a la sucking lines mecha anime wave motion gun? Something like that, or a recreation of the charge effect shown in the video.
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Tue Jul 14, 2009 3:21 am |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
could build a Dummy Pod for it (harvest the dummy rocket, take off feet..) here's an idea on how it could enter. (sorry if it's too big)
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Tue Jul 14, 2009 11:41 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
HAHAHA oh how I love that GIF.
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Tue Jul 14, 2009 1:36 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
whitty wrote: HAHAHA oh how I love that GIF. That's a big explosion from such a little fist... *strokes chin* How could I implement this in an interesting fashion...?
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Tue Jul 14, 2009 2:00 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
As this walker of yours gets destroyed, make a dummy brainbot jump out
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Tue Jul 14, 2009 2:10 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Chilisbak wrote: As this walker of yours gets destroyed, make a dummy brainbot jump out ... It IS the brainbot. If you choose to use it as such, if not then it's just a hulk.
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Tue Jul 14, 2009 3:32 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Winterous wrote: Chilisbak wrote: As this walker of yours gets destroyed, make a dummy brainbot jump out ... It IS the brainbot. If you choose to use it as such, if not then it's just a hulk. walker with a brainbotty inside?
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Tue Jul 14, 2009 4:44 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Chilisbak wrote: Winterous wrote: Chilisbak wrote: As this walker of yours gets destroyed, make a dummy brainbot jump out ... It IS the brainbot. If you choose to use it as such, if not then it's just a hulk. walker with a brainbotty inside? It won't work that way I think, as when the behemoth dies, you lose (since it's a brain, and even if a brain unit jumps out of it, it will still count as a failure.
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Tue Jul 14, 2009 4:52 pm |
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androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Chilisbak wrote: Winterous wrote: Chilisbak wrote: As this walker of yours gets destroyed, make a dummy brainbot jump out ... It IS the brainbot. If you choose to use it as such, if not then it's just a hulk. walker with a brainbotty inside? It won't work that way I think, as when the behemoth dies, you lose (since it's a brain, and even if a brain unit jumps out of it, it will still count as a failure.[/quote] Theres a little witty proccess called CODING!Make it like in AAL mod,whe craft dies the pilot is ejected in small pod(instead the brain is evcauated in space by a small rocket.!
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Tue Jul 14, 2009 5:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
androit wrote: Theres a little witty proccess called CODING! There's also a little thing called knowing what you're talking about. When a brain unit dies, you lose. So, if your behemoth is a brain unit, when it dies, you lose. Now if you had said to make it like mail's vehicles and put a brain unit somewhere outside the map that popped out on destruction of the Behemoth, then it might've worked. Oh, and the Behemoth couldn't be a brain unit anymore, if you were to do it that way.
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Tue Jul 14, 2009 6:23 pm |
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androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Make a function for the behemot like EJECT COMMAND??That is possible,you press eject,BRAIN DONT DIE,it escapes the scrapped body,if it is SCRAPPPEd of course!
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Tue Jul 14, 2009 6:27 pm |
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