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Dr Victory
Joined: Fri May 01, 2009 4:47 pm Posts: 77
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Re: Coalition Dreadnought
Yeah I was going to hopefully make it something which could work with a nurgle faction for WH40K too.
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Mon Jul 13, 2009 2:19 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Coalition Dreadnought
Dr Victory wrote: Hi all just a few replies to your valued feedback.
Winterous, the reason I used the standard dummy legs was they were readily available and had existing walkpaths (this is something I will be working on for my next version and for other factions) if I had got into changing the legs I would have taken about 3 times as long to produce this. i have said I am happy for people to use this themselves and for someone with more experience with coding walkpaths such as yourself you could I am sure customise this easily (also I felt that as I had used the head for a coalition soldier as a basis for the scale that the relative head heights of the dread looked close enough not to be a major worry). Aah yes, walkpaths, the bane of any man's sanity... Fair enough then! And yeah, this has been made before, but it was a fair while ago (build 20 or so). It was basically a tough dreadnought that looked retarded, this one has a spin-up gun, much cooler.
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Mon Jul 13, 2009 2:57 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Coalition Dreadnought
Dr Victory wrote: 1nfernal, sorry but how do you mean "small body caricature would be appreciated". *And some bulkier legs to make it look less like some big head, small body caricature would be appreciated sorry I wrote that a bit too quickly, so I didn't bother checking for grammatic mistakes what I meant was that it would be nice with some bulkier legs so that the actor looks less like a big head caricature
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Mon Jul 13, 2009 3:02 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Coalition Dreadnought
Is it just me, or is the Gatling a bit too long? maybe move it back a little bit, or shorten the barrel.
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Mon Jul 13, 2009 5:09 pm |
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Dr Victory
Joined: Fri May 01, 2009 4:47 pm Posts: 77
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Re: Coalition Dreadnought
The gatling was a last minute replacement and therefore was a minor sprite edit I didnt change much on it but yeah I will make some other replaceable weaponry for it for the next version look out for my upcoming posts on the mod making sub forum as I may need some help (lua even?) with a whitebot dread weapon I am envisioning. EDIT does anyone know how to dual wield with a dreadnaught? please PM me
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Mon Jul 13, 2009 5:29 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Coalition Dreadnought
Dr Victory wrote: does anyone know how to dual wield with a dreadnaught? please PM me You can't. Well, keeping it an ACrab at least, and without fancy Sparkle Magics. ACrabs have a single gun on a turret, which is attached to the body.
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Mon Jul 13, 2009 5:56 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Coalition Dreadnought
Dr Victory wrote: The Cling Clang, I did the best I could within the small size in terms of shading I would have liked to have the C1 decal on the side also but could not work out how to stop it from fliping horizontal when change direction, also what is the coalition conqueror? link please?
You can find it here. It's a mod from a little while back.
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Mon Jul 13, 2009 6:16 pm |
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griveos
Joined: Sat Jun 20, 2009 10:19 pm Posts: 1
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Re: Coalition Dreadnought
Really nice man
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Mon Jul 13, 2009 8:36 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Coalition Dreadnought
Coalition liberator was it... Not the conquerer?
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Mon Jul 13, 2009 9:12 pm |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: Coalition Dreadnought
Nice dreadnought. The only complains that I could arise are that the leg-mechanism is a tiny tad too small, and the ammo-backpack should be increased in size. Look at the picture - it reaches beyond the legs
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Mon Jul 13, 2009 10:08 pm |
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Dr Victory
Joined: Fri May 01, 2009 4:47 pm Posts: 77
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Re: Coalition Dreadnought
That earlier mod is pretty cool and when u compare the two it does look in better proportion to the legs.
put a coalition sprite in the middle and you would see where I was coming from with the assumption it was manned.
I will definitely make it a smidgen bigger when I get bigger legs tho.
audio which part do you mean the backpack/ammo?
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Mon Jul 13, 2009 10:29 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Coalition Dreadnought
joost1120 wrote: Coalition liberator was it... Not the conquerer? Same sprite, different mods. (I forget which one was first)
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Tue Jul 14, 2009 12:21 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Coalition Dreadnought
Could ya give me a link to the other coalition walker
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Tue Jul 14, 2009 3:15 am |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: Coalition Dreadnought
Winterous wrote: Looks alright. But um, WHY was using Dreadnought legs a restriction? You shouldn't even BE using them, they look wrong. they look wrong but oh so right. is it just me who thinks the first gif makes it look like a retard child trying to walk (in a hilarious way)
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Tue Jul 14, 2009 12:05 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Coalition Dreadnought
IceSilver wrote: is it just me who thinks the first gif makes it look like a retard child trying to walk (in a hilarious way) What other way is there? *is smitten*
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Tue Jul 14, 2009 12:06 pm |
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