Armored Brain Units for Dummies - Volume 3 (7/03/11)
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: Updates coming soon. Flamethrowers and mass-based fists, yum. Mass-based fists, flamethrowers, MASS-BASED fists. My god if you keep adding more to this beast we are gonna have our own little robotic rambo in CC. All he would be missing is a head-band and a knife
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Sun Jul 12, 2009 1:50 am |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
411570N3 wrote: Wanna do that thing Perfect Zeong did with the bullets/lasers/beams/whatever they were shooting out of the Behemoth's fingers? I have a feeling that a five pronged widelaser would be pretty awesome looking... Maybe if he used his fingertips as mini autocannons, now that would just be pure awesome.
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Sun Jul 12, 2009 2:33 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Shapeshifters wrote: 411570N3 wrote: Wanna do that thing Perfect Zeong did with the bullets/lasers/beams/whatever they were shooting out of the Behemoth's fingers? I have a feeling that a five pronged widelaser would be pretty awesome looking... Maybe if he used his fingertips as mini autocannons, now that would just be pure awesome. For the fingers, we could do a lot of things. They could start spinning a la gatling gun, they could be mini lasers, they could be launched off as stick grenades, they could retract and be replaced by a big barrel for any number of other weapons.....the possibilities are endless. Right now though, I'm working on tweaking the flamethrower (integrated), Rocket Fist (integrated), Dreadnaught Launcher (held weapon), and I have rough workings for his "ultimate" weapon. It'll be epic, but no spoilers yet.
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Sun Jul 12, 2009 2:36 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
This guy is just awesome enough that it actually makes me want to play CC again.
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Sun Jul 12, 2009 2:46 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
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Sun Jul 12, 2009 2:50 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Sneak peek at the new guns coming soon! Dreadnought Launcher: And, a special look at the Beta version of the ultimate weapon, the Hyper-Laser: Modeled after the Sister Ray cannon from FFVII. These are not final forms, merely developmental previews!
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Sun Jul 12, 2009 8:13 am |
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androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
You know LFOW,Those guns are just perfect.My oppinion.Also have a suggestion.If you can make an eject function!(Like theres a brain crab controlling the bot and if it is too damaged you can eject the brain crab and evacuate it(at least try to))I think a good but difficult idea.(all the scripting coding and spriting,which i cant do cuz im NULL at those things,i can only do ideas)
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Sun Jul 12, 2009 9:37 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: Updates coming soon. Flamethrowers and mass-based fists, yum. No nuke launcher borrowed from Deathbringer? (I'm sure he wouldn't mind it) All big robots need nukes, or some kind of rapeblaster Also, will you please make the shotgun more interesting? I mean the giant mauler's range is scaled to a normal actor, not a giant badass robot, thus making it useless as anything but a very close ranged semi-melee weapon. It would be nice if it shot several large pieces of shrapnel or the like.
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Sun Jul 12, 2009 11:20 am |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
DLing now...
being that it's got a dropship rocket on its back, it would be kinda interesting if it dropped on to the planet like the rockets. (fly into the battlefield, not dropped off)
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Sun Jul 12, 2009 8:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Hyper-laser is looking sexy, I want! o_O
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Sun Jul 12, 2009 9:38 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
IceSilver wrote: DLing now...
being that it's got a dropship rocket on its back, it would be kinda interesting if it dropped on to the planet like the rockets. (fly into the battlefield, not dropped off) Unfortunately that would be practically impossible to do well. Not impossible, just bloody hard.
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Sun Jul 12, 2009 11:29 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
Regarding the Hyper-laser thing, I have a lot of plans for it, most of which require Sparkle Magic. I'll probably need outside help with what I have in mind.
Shotgun will be reworked.
As for the dropping thing, I actually have rough works of a Drop pod type thing for the Behemoth.
In terms of it falling from the sky, couldn't I simulate the effect by just making a really fragile drop ship with like, a 1x1 null pixel body and no death sounds/gibs/engines that just breaks apart upon spawning, making it seem like the Behemoth simply dropped in?
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Mon Jul 13, 2009 1:05 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: In terms of it falling from the sky, couldn't I simulate the effect by just making a really fragile drop ship with like, a 1x1 null pixel body and no death sounds/gibs/engines that just breaks apart upon spawning, making it seem like the Behemoth simply dropped in? Not a bad idea. Better yet, make a set of re-entry external armor for the Behemoth. It will be dropped in a humanoid shape, and the armor will burst open to reveal the Behemoth below.
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Mon Jul 13, 2009 1:24 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
The Decaying Soldat wrote: LowestFormOfWit wrote: In terms of it falling from the sky, couldn't I simulate the effect by just making a really fragile drop ship with like, a 1x1 null pixel body and no death sounds/gibs/engines that just breaks apart upon spawning, making it seem like the Behemoth simply dropped in? Not a bad idea. Better yet, make a set of re-entry external armor for the Behemoth. It will be dropped in a humanoid shape, and the armor will burst open to reveal the Behemoth below. That's an idea. A drop pod shaped like extra armor for atmospheric entry. I could toy with it.
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Mon Jul 13, 2009 1:45 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Armored Brain Units for Dummies -V1.01 is out! 7-07-09
LowestFormOfWit wrote: The Decaying Soldat wrote: LowestFormOfWit wrote: In terms of it falling from the sky, couldn't I simulate the effect by just making a really fragile drop ship with like, a 1x1 null pixel body and no death sounds/gibs/engines that just breaks apart upon spawning, making it seem like the Behemoth simply dropped in? Not a bad idea. Better yet, make a set of re-entry external armor for the Behemoth. It will be dropped in a humanoid shape, and the armor will burst open to reveal the Behemoth below. That's an idea. A drop pod shaped like extra armor for atmospheric entry. I could toy with it. I said it would be hard to do well, and I mean it. First of all, to avoid it looking stupid you'd need big powerful jets slowing its fall, even if the particles they emitted didn't have mass (and so didn't push him), you just need them for show at very least. You would need some sort of ablative Carbon plating to resist the heat of atmospheric entry. You'd need to either have it so: A: When he lands the armour simply explodes off and leaves behind a huge cloud of smoke. B: Have him in a sort of 'case', and when he lands an animation plays which shows him getting up.
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Mon Jul 13, 2009 2:51 am |
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