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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: UniTec (B23_1.2.2)
Obviously thinks like tanks or dropships are tougher to make than weapons or AHumans, but maybe after the map pack, you could go for an attack helicopter. Heavy aerial vehicles are few and far in between; I haven't seen a good one since the K-80 AAC.


Tue Jul 07, 2009 11:57 pm
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Location: In heaven, everything is fine.
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Post Re: UniTec (B23_1.2.2)
Raintail99 wrote:
Oh, and I think that you should be able to throw the shurikens faster.


I agree. I've suggested that before, but it's not taken into account. The shurikens feels like knife clones right now.


Last edited by The Decaying Soldat on Wed Jul 08, 2009 10:08 am, edited 3 times in total.



Wed Jul 08, 2009 9:07 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: UniTec (B23_1.2.2)
Hmm, I did change it a while ago. You should see a big enough difference between the shuriken and knife. :???:


Wed Jul 08, 2009 9:16 am
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Post Re: UniTec (B23_1.2.2)
Tested and I don't see any difference, except the shuriken shoots a bit further. Also, they dig into concrete.


Wed Jul 08, 2009 10:09 am
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Post Re: UniTec (B23_1.2.2)
I guess you could try making it more pronounced by having the knives be individually heavier and having a slightly off centre centre of gravity (sprite offset) and by having the shuriken be faster but lighter.


Wed Jul 08, 2009 11:55 am
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Post Re: UniTec (B23_1.2.2)
The Decaying Soldat wrote:
Tested and I don't see any difference, except the shuriken shoots a bit further. Also, they dig into concrete.

Yeah, the shurikens do pierce a bit too much. Also, the shurikens are thrown in 3's, right?

EDIT: Oh, and make the grenade particles not show up; A.K.A., the words and arrow indicatiting that you can pick it up shouldn't be there.


Wed Jul 08, 2009 2:28 pm
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Post Re: UniTec (B23_1.2.3)
Well, I think everything mentioned so far has been fixed, apart from the knife and shuriken (which aren't really broken, but hey). I'll try to figure out what to do with those two later.

Roon3, Ragdollmaster, I seriously need a break. :) I'll get back on you very soon about those missions.


Sat Jul 11, 2009 3:53 pm
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Post Re: UniTec (B23_1.2.3)
Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too.

Are you going to have a specific story that the missions will follow like a story line in a linear or non-linear way, or just random missions with just certain things you need to do and are not related to other missions?


Sat Jul 11, 2009 4:01 pm
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Post Re: UnitTec (B23_1.2.3)
I like Unitec, I like it a lot, ♥♥♥♥ load of guns and actors, all very playable and those guns are extremely satifying to use, but..

Could you, Gotcha, make actors without preset wepons. I still like to take my time and make some good sets my self.
If i try to change the non armed actors to Buyable = 1 the game will crash at the buy menu.

And I'm really looking foward to see those missions.


Sat Jul 11, 2009 8:27 pm
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Post Re: UnitTec (B23_1.2.3)
teh somebody wrote:
Could you, Gotcha, make actors without preset wepons. I still like to take my time and make some good sets my self.


Here you go; just replace it with the current presets.ini file. :)


Sat Jul 11, 2009 10:46 pm
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Joined: Sat Jul 04, 2009 10:24 pm
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Post Re: UniTec (B23_1.2.3)
Anyway, this is a really great mod , the best I've ever played, but the presets don't work for me. Gave up trying to make my own ages ago.


Sun Jul 12, 2009 3:41 am
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Post Re: UniTec (B23_1.2.3)
Gotcha! wrote:
Here you go; just replace it with the current presets.ini file. :)


Thank you! :grin:


Sun Jul 12, 2009 1:16 pm
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Post Re: UniTec (B23_1.2.3)
numgun wrote:
Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too.
I reiterate, you are not a unique and beautiful snowflake. Your "leet moddin skillz" wont matter ♥♥♥♥ during your loldrafttime. And why are you in Gotcha!'s thread talking about your mod. Lame.


Sun Jul 12, 2009 4:38 pm
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Joined: Sun Jul 05, 2009 7:24 pm
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Post Re: UniTec (B23_1.2.3)
I want to have all these mix people from the mod charging in my game, but apparently, when I put your skirmish activities.ini (which is Activities mix .ini specifically) , it crashed my game while starting, giving me some random items that caused the crash, HK G36, Expensive Liquor? Or am I loading the .ini file wrong? Or do I have to activate it via console or something?


Sun Jul 12, 2009 5:50 pm
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Post Re: UniTec (B23_1.2.3)
ProjektTHOR wrote:
numgun wrote:
Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too.
I reiterate, you are not a unique and beautiful snowflake. Your "leet moddin skillz" wont matter ♥♥♥♥ during your loldrafttime. And why are you in Gotcha!'s thread talking about your mod. Lame.


I'm creating competition and showing my envy that I'd love to have the free time which others might have to do missions, but alas, I gotta go away. :-(

Besides that you should eat moar soap to clean up that filthy mouth of yours.


Sun Jul 12, 2009 6:12 pm
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