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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Hidden (or not) gamemodes
So, what are they? Just found some weird activities in base.rte/activities.ini.
There were a lot of the. Like, "Dummies strike back", "King of The Hill", "One-Man Army, Easy-Hard", "Ronin Rumble"....
So, if someone knows, what are they? Can i play them someway?
Please help. Heeeeeellp!
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Thu Jul 09, 2009 5:15 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Hidden (or not) gamemodes
They work, it's just that they lack maps to run on, and all use Kentatnot Kills, so you can only have one at a time.
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Thu Jul 09, 2009 5:18 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hidden (or not) gamemodes
mail2345 wrote: They work, it's just that they lack maps to run on, and all use Kentatnot Kills, so you can only have one at a time. Yeeeees, i get it that they work, and that they all use Kentanot Hills, (Yes, it isn't Kentatnot Kills) but what do you mean with that, how can i play them? Pleeeeaaaaseeee, somebody please know the right answer. Pleeeeaaseee!
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Thu Jul 09, 2009 5:21 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Hidden (or not) gamemodes
Uncomment one of them.
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Thu Jul 09, 2009 5:31 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hidden (or not) gamemodes
mail2345 wrote: Uncomment one of them. And because i'm newbie, please tell me what it means and how to do it. Pleeeeeeaaaaaaseeeee? E: I have to take that stupid star away? And replace it with a /?
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Thu Jul 09, 2009 5:34 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Hidden (or not) gamemodes
Move of the game mode's code out of the block.
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Thu Jul 09, 2009 5:39 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hidden (or not) gamemodes
mail2345 wrote: Move of the game mode's code out of the block. So i have to take that /* thing off the code? ...or something? E: Noooo! Don't answer! I figured it out what you meant. Thaaaanks!
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Thu Jul 09, 2009 5:43 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Hidden (or not) gamemodes
Select the code for the game mode you want, cut it, and paste it above the /*
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Thu Jul 09, 2009 5:47 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Hidden (or not) gamemodes
mail2345 wrote: Select the code for the game mode you want, cut it, and paste it above the /* Thanks for the help!
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Thu Jul 09, 2009 5:48 am |
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robburdon
Joined: Thu Jan 18, 2007 7:36 pm Posts: 67 Location: The floor
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Re: Hidden (or not) gamemodes
Argh cant get this to work yet. I've uncommented one, but ketanot hills behaves the same still.
I've tryed loading it by defining it as the default activity, but it just says it cant find the activity in the console. Ive tryed both the name and the LuaClassName.
Is there something stupid I've overlooked? Cheers
Edit: yes there was. typo....
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Fri Jul 10, 2009 8:32 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Hidden (or not) gamemodes
Dammit, I never knew there was something like this...
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Sun Jul 12, 2009 8:31 am |
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