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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Procedural City
I think this is epic enough to merit it's own topic. If not, mods please merge to link dump (or wherever it goes). So. Procedural, destructible, fully inhabited, 3D cityscape. Discuss. EDIT: Oh, and afaik, no public beta. The website they have in the video description has an email though, perhaps you can request private beta.
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Sat Jul 11, 2009 1:59 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Procedural City
Mighty freakin' awesome. The closed door syndrome was my worst nightmare in city-like games. The walls do break in a weird way, though, and floors and ceilings were not destructible, but, aside from that, it is more than epic. A game with this engine would be an instant success,
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Sat Jul 11, 2009 2:24 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Procedural City
Areku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible, I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea.
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Sat Jul 11, 2009 3:21 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Procedural City
Duh102 wrote: Areku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible, I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea. More likely they haven't implemented that yet, and have only so far been able to make the walls smashable. I imagine that making a surface you stand on destructable would require more voodoo magic than we would think.
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Sat Jul 11, 2009 4:00 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Procedural City
http://www.proceduralcity.com/Not available ANYMORE?! I hate it when I'm too late!
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Sat Jul 11, 2009 4:27 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Procedural City
Hyperkultra wrote: Duh102 wrote: Areku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible, I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea. More likely they haven't implemented that yet, and have only so far been able to make the walls smashable. I imagine that making a surface you stand on destructable would require more voodoo magic than we would think. More like they don't want to put up with the entire building falling down. Seems the most logical reason. Are the outer walls destructible? I never saw them looking out from the inside of a building.
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Sat Jul 11, 2009 4:31 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Procedural City
They could use the pixelux physics engine.
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Sat Jul 11, 2009 1:49 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Procedural City
Alenth Eneil wrote: More like they don't want to put up with the entire building falling down. Seems the most logical reason. Are the outer walls destructible? I never saw them looking out from the inside of a building. Or that.
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Sat Jul 11, 2009 7:05 pm |
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mikeDiZzLe.
Joined: Sat Jul 04, 2009 10:03 pm Posts: 34 Location: who cares
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Re: Procedural City
First saw this on Facepunch.com. Think of the possibilities this technology can create?
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Tue Jul 14, 2009 4:21 am |
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