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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Procedural CityI think this is epic enough to merit it's own topic. If not, mods please merge to link dump (or wherever it goes). So. Procedural, destructible, fully inhabited, 3D cityscape . Discuss. EDIT: Oh, and afaik, no public beta. The website they have in the video description has an email though, perhaps you can request private beta.
 
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			| Sat Jul 11, 2009 1:59 am | 
					
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			| Areku 
					Joined: Fri Oct 17, 2008 9:46 pm
 Posts: 5212
 Location: The Grills Locker.
   |   Re: Procedural CityMighty freakin' awesome. The closed door syndrome was my worst nightmare in city-like games. The walls do break in a weird way, though, and floors and ceilings were not destructible, but, aside from that, it is more than epic. A game with this engine would be an instant success, 
 
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			| Sat Jul 11, 2009 2:24 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Procedural CityAreku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible,I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea.
 
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			| Sat Jul 11, 2009 3:21 am | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Procedural CityDuh102 wrote: Areku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible,I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea.More likely they haven't implemented that yet, and have only so far been able to make the walls smashable. I imagine that making a surface you stand on destructable would require more voodoo magic than we would think.
 
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			| Sat Jul 11, 2009 4:00 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Procedural Cityhttp://www.proceduralcity.com/Not available ANYMORE ?! I hate it when I'm too late! 
 
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			| Sat Jul 11, 2009 4:27 am | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: Procedural CityHyperkultra wrote: Duh102 wrote: Areku wrote: The walls do break in a weird way, though, and floors and ceilings were not destructible,I bet that's more laziness on the part of the designers of the modular sections that I assume are stuck together to make buildings, but I have no idea.More likely they haven't implemented that yet, and have only so far been able to make the walls smashable. I imagine that making a surface you stand on destructable would require more voodoo magic than we would think.More like they don't want to put up with the entire building falling down.  Seems the most logical reason.  Are the outer walls destructible?  I never saw them looking out from the inside of a building.
 
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			| Sat Jul 11, 2009 4:31 am | 
					
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			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Procedural CityThey could use the pixelux physics engine. 
 
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			| Sat Jul 11, 2009 1:49 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Procedural CityAlenth Eneil wrote: More like they don't want to put up with the entire building falling down.  Seems the most logical reason.  Are the outer walls destructible?  I never saw them looking out from the inside of a building.Or that.
 
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			| Sat Jul 11, 2009 7:05 pm | 
					
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			| mikeDiZzLe. 
					Joined: Sat Jul 04, 2009 10:03 pm
 Posts: 34
 Location: who cares
   |   Re: Procedural CityFirst saw this on Facepunch.com. Think of the possibilities this technology can create? 
 
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			| Tue Jul 14, 2009 4:21 am | 
					
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