Re: Small problem with a turret... -___-'
mail2345 wrote:
Code:
function Create(self)
self.stayPos = self.Pos
end
function Update(self)
self.Pos = self.stayPos
self.PinStrength = 9000000
self:ForceDeepCheck(true)
self:EraseFromTerrain()
end
Try that.
Oh, and try use stronger materials for your deepgrops.
Still moves, but in a somewhat different way...
Instead of just popping out of place when facing opposite direction, it kinda slides away...
Also, changed DeepGroup to Mega Metal, it doesn't seem to change anything.
@ Gotcha
But I don't want the ♥♥♥♥ around removed
This is freakin' annoying.
I have another MOSR emitter turret that is also pinned, but it doesn't move when particles settle in it.
Curse this blasted thing! D:<