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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B23_1.2.2)
Obviously thinks like tanks or dropships are tougher to make than weapons or AHumans, but maybe after the map pack, you could go for an attack helicopter. Heavy aerial vehicles are few and far in between; I haven't seen a good one since the K-80 AAC.
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Tue Jul 07, 2009 11:57 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.2.2)
Raintail99 wrote: Oh, and I think that you should be able to throw the shurikens faster. I agree. I've suggested that before, but it's not taken into account. The shurikens feels like knife clones right now.
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Wed Jul 08, 2009 9:07 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.2)
Hmm, I did change it a while ago. You should see a big enough difference between the shuriken and knife.
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Wed Jul 08, 2009 9:16 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.2.2)
Tested and I don't see any difference, except the shuriken shoots a bit further. Also, they dig into concrete.
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Wed Jul 08, 2009 10:09 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: UniTec (B23_1.2.2)
I guess you could try making it more pronounced by having the knives be individually heavier and having a slightly off centre centre of gravity (sprite offset) and by having the shuriken be faster but lighter.
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Wed Jul 08, 2009 11:55 am |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: UniTec (B23_1.2.2)
The Decaying Soldat wrote: Tested and I don't see any difference, except the shuriken shoots a bit further. Also, they dig into concrete. Yeah, the shurikens do pierce a bit too much. Also, the shurikens are thrown in 3's, right? EDIT: Oh, and make the grenade particles not show up; A.K.A., the words and arrow indicatiting that you can pick it up shouldn't be there.
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Wed Jul 08, 2009 2:28 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.2.3)
Well, I think everything mentioned so far has been fixed, apart from the knife and shuriken (which aren't really broken, but hey). I'll try to figure out what to do with those two later. Roon3, Ragdollmaster, I seriously need a break. I'll get back on you very soon about those missions.
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Sat Jul 11, 2009 3:53 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (B23_1.2.3)
Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too.
Are you going to have a specific story that the missions will follow like a story line in a linear or non-linear way, or just random missions with just certain things you need to do and are not related to other missions?
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Sat Jul 11, 2009 4:01 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: UnitTec (B23_1.2.3)
I like Unitec, I like it a lot, ♥♥♥♥ load of guns and actors, all very playable and those guns are extremely satifying to use, but..
Could you, Gotcha, make actors without preset wepons. I still like to take my time and make some good sets my self. If i try to change the non armed actors to Buyable = 1 the game will crash at the buy menu.
And I'm really looking foward to see those missions.
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Sat Jul 11, 2009 8:27 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UnitTec (B23_1.2.3)
teh somebody wrote: Could you, Gotcha, make actors without preset wepons. I still like to take my time and make some good sets my self. Here you go; just replace it with the current presets.ini file.
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Sat Jul 11, 2009 10:46 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: UniTec (B23_1.2.3)
Anyway, this is a really great mod , the best I've ever played, but the presets don't work for me. Gave up trying to make my own ages ago.
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Sun Jul 12, 2009 3:41 am |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: UniTec (B23_1.2.3)
Gotcha! wrote: Here you go; just replace it with the current presets.ini file. Thank you!
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Sun Jul 12, 2009 1:16 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: UniTec (B23_1.2.3)
numgun wrote: Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too. I reiterate, you are not a unique and beautiful snowflake. Your "leet moddin skillz" wont matter ♥♥♥♥ during your loldrafttime. And why are you in Gotcha!'s thread talking about your mod. Lame.
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Sun Jul 12, 2009 4:38 pm |
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Dobb
Joined: Sun Jul 05, 2009 7:24 pm Posts: 8
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Re: UniTec (B23_1.2.3)
I want to have all these mix people from the mod charging in my game, but apparently, when I put your skirmish activities.ini (which is Activities mix .ini specifically) , it crashed my game while starting, giving me some random items that caused the crash, HK G36, Expensive Liquor? Or am I loading the .ini file wrong? Or do I have to activate it via console or something?
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Sun Jul 12, 2009 5:50 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (B23_1.2.3)
ProjektTHOR wrote: numgun wrote: Damn you all. I really hope I'll get a computer at the military to work missions on for my BW too. I reiterate, you are not a unique and beautiful snowflake. Your "leet moddin skillz" wont matter ♥♥♥♥ during your loldrafttime. And why are you in Gotcha!'s thread talking about your mod. Lame. I'm creating competition and showing my envy that I'd love to have the free time which others might have to do missions, but alas, I gotta go away. Besides that you should eat moar soap to clean up that filthy mouth of yours.
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Sun Jul 12, 2009 6:12 pm |
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