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 Paramedics: The Nurse you never knew. UPDATED 6-18-09 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Ah yeah, all the shogun exclusive weapons. That's exactly what I need.


Sun Jun 21, 2009 10:27 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
LowestFormOfWit wrote:
Wouldn't this also make other units in that proximity unable to pick them up, and also prevent her from picking her own bonesaw back up if she got it knocked out?


function Update(self)
--code to heal and whatev--
--proximity code returning diff--
for weapon in MovableMan.Items do
if diff < 50 then
if weapon.PresetName ~= "Bonesaw" then
weapon.GetsHitByMOs = false;
end
end
end
end

50 pixels is a really damn low proximity. If it really gives you trouble just make it smaller.


Mon Jun 22, 2009 12:51 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You can also have the particles just not work without a nurse nearby.


Mon Jun 22, 2009 12:55 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
LowestFormOfWit wrote:
Well, not being trained to use common weaponry would make sense as a drawback, as would being physically weaker.

I'll admit I don't know what makes it so a specific actor can't pick up certain weapons (I'd want her to still be able to pick up her own weapons if they got knocked out of her hands, but can you globally forbid and actor from picking anything up other than those from a certain weapon set?).

I would rather see the nurse come with a healing gun and have no healing aura. That way the nurse is essentially tending to the soldiers and actually healing them with the gun instead of having happiness and warmth emanate from her being.

And if the healing gun can only be used by her and does not appear on the buy menu, it would justify having the medic unit out for healing purposes. And if you really want a healable medic unit... just have the player shell out for two medic uits and have them heal each other.


Mon Jun 22, 2009 4:57 am
Profile YIM
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
The only problem I had with the healing gun is that you completely take away the ability to be shooting with one actor while healing with another, unless the shooting is being done automatically by the AI.
If I had it my way, I'd have it the reverse, and have the Nurse auto healing nearby troops by the AI whilst I shoot.


Mon Jun 22, 2009 5:12 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You can adjust her AI to do that with Lua. It'll take some creative use, but it's definitely possible. Just make sure she exclusively fires at your troops. Don't want her healing the enemy! Haha.


Mon Jun 22, 2009 5:15 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
If you set units into gold dig mode while they're holding a tool, wouldn't they mindlessly dig into the air?

Though that doesn't always work.


Mon Jun 22, 2009 7:43 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Now that I got the Behemoth done for the dummies, I might get around to making them a Nurse. Or maybe...a medic Dreadnaught?


Sat Jul 04, 2009 8:57 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
LowestFormOfWit wrote:
Now that I got the Behemoth done for the dummies, I might get around to making them a Nurse. Or maybe...a medic Dreadnaught?


Paramedic dummies? Lol.

Plastic people with boobies.


Sat Jul 04, 2009 8:59 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
gulstaff wrote:
Paramedic dummies? Lol.

Plastic people with boobies.


But the boobs are made from SILICON!
Kekekekeke.

Anyway, LFOW, if you do manage to make femdummies, I'm sure you'd be even more popular around these parts. And the medic dreadnought... quite a nice idea really. Could be expanded into walking generators...


Sun Jul 05, 2009 5:00 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I tried. Q.Q

It was not sexy.


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Wed Jul 08, 2009 2:00 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Contrary wrote:
I tried. Q.Q

It was not sexy.



Its...Well, a little sexy. *cough*


Wed Jul 08, 2009 2:12 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Grif wrote:
LowestFormOfWit wrote:
Wouldn't this also make other units in that proximity unable to pick them up, and also prevent her from picking her own bonesaw back up if she got it knocked out?


function Update(self)
--code to heal and whatev--
--proximity code returning diff--
for weapon in MovableMan.Items do
if diff < 50 then
if weapon.PresetName ~= "Bonesaw" then
weapon.GetsHitByMOs = false;
end
end
end
end
50 pixels is a really damn low proximity. If it really gives you trouble just make it smaller.

Yeah, that's similar to the idea behind my shogun exclusive weapons. The problem here though is that the medic will leave a trail of un-touchable weapons in her wake, which is a problem.


Wed Jul 08, 2009 3:09 am
Profile YIM
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Could you not add a similar script that just checks weapons greater than 50 pixels away and makes them hittable by MOs again?


Wed Jul 08, 2009 3:12 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Awesome as always Now i can make them into good squads if i have a defend scene to beat use a medic :)


Tue Jan 26, 2010 12:30 am
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