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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Kamikaze Rocket Dummy
Eh. I just want one that follows mouse aim.
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Tue Jul 07, 2009 10:47 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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Re: Kamikaze Rocket Dummy
Oh wow, I lol'd. Great mod, but I think it would be so much greater if you could make the rocket independent so it could be used as a last resort for all characters.
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Tue Jul 07, 2009 7:08 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Kamikaze Rocket Dummy
madmax wrote: Oh wow, I lol'd. Great mod, but I think it would be so much greater if you could make the rocket independent so it could be used as a last resort for all characters. I thought about that, but CC doesn't like it when you attach objects to other objects via Lua it seems...
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Tue Jul 07, 2009 8:02 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Kamikaze Rocket Dummy
Psedo attachables.
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Tue Jul 07, 2009 8:09 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Kamikaze Rocket Dummy
...a rocket-shaped gun that shoots propellants the other way around?
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Wed Jul 08, 2009 7:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Kamikaze Rocket Dummy
carriontrooper wrote: ...a rocket-shaped gun that shoots propellants the other way around? Been done before. I want to be able to use weapons at the same time.
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Wed Jul 08, 2009 7:22 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Kamikaze Rocket Dummy
carriontrooper wrote: ...a rocket-shaped gun that shoots propellants the other way around? I already did that with the Kamikaze in B13 No, this is a dummy that comes with the rocket build in and you can still use other weapons at the same time as the rocket.
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Wed Jul 08, 2009 7:23 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Kamikaze Rocket Dummy
Kyred wrote: I'm trying to avoid using Lua to alter the dummy's velocity, and instead let the rocket's thrust handle it. I'll use Lua to rotate the dummy in the proper angle needed to hit the target. I'm going have to sit down and think this one out. It isn't rocket science...I hope. Okay, ♥♥♥♥ that ♥♥♥♥. I'm doing it the easy way now . Otherwise, something along the lines of this will happen: or this:
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Wed Jul 08, 2009 2:05 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Kamikaze Rocket Dummy
Amazing. Falling head over heels.
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Wed Jul 08, 2009 3:19 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Kamikaze Rocket Dummy
What if you could force the head over heels...flying onto an enemy? That would be deliciously insidious.
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Wed Jul 08, 2009 9:51 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kamikaze Rocket Dummy
DAMNIT HOW MANY TIMES HAVE I TOLD YOU NOT TO DO THAT DUMMY??
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Thu Jul 09, 2009 2:39 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Kamikaze Rocket Dummy
It's afraid of the rocket.
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Thu Jul 09, 2009 4:07 am |
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