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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: UniTec (B23_1.2.2)
Oops. My fault.

Gotcha needs to change:
Code:
not self:HasObject("weapon")

To:
Code:
not (self:HasObject("weapon") or self:IsDead())

The drone is an ACrab with lua emulated movement. Works fine for drones, but you can't emuate movement too well on AHumans.


Mon Jul 06, 2009 1:53 am
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Joined: Mon May 18, 2009 2:54 am
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Post Re: UniTec (B23_1.2.2)
mail2345 wrote:
The drone is an ACrab with lua emulated movement. Works fine for drones, but you can't emuate movement too well on AHumans.

Oh, thats why the drone can't move in 2 directions while your pressing 2 keys. I guess thats also why it glides smoothly.


Mon Jul 06, 2009 3:03 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: UniTec (B23_1.2.2)
Thanks, mail2345. I'll release an update very soon.

If anyone has anything to add, please do it now. It'll be the last version until the next build. Afterwards I am going to try getting a team together to make missions out of UniTec/MP3. :grin:


Mon Jul 06, 2009 7:13 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: UniTec (B23_1.2.2)
Gotcha! wrote:
Afterwards I am going to try getting a team together to make missions out of UniTec/MP3. :grin:

*Raises hand* Oh, oh, pick me! Pick me!

I love the new stuff you've added, that mech is great. The Unitec presets and actors are also very fun to use.


Mon Jul 06, 2009 7:28 am
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Post Re: UniTec (B23_1.2.2)
The more the merrier. :grin: Thanks, Roon3.


Mon Jul 06, 2009 7:48 am
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Joined: Sat Jul 04, 2009 10:24 pm
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Location: NORTH
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Post Re: UniTec (B23_1.2.2)
Sorry, another stupid question here. I changed it to a scout, and gave it a compact rifle, a pistol and three grenades. And it doesn't work. I changed it to specify Coalition.rte for everything...


Attachments:
File comment: The presets.. again.
Presets.ini [15.07 KiB]
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Mon Jul 06, 2009 4:52 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: UniTec (B23_1.2.2)
@Gotcha!: Olol do I smell a collaborative map pack? O=< I'm in. I can start tomorrow as soon as I get to a computer with CC.


Mon Jul 06, 2009 7:35 pm
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Joined: Sun Aug 03, 2008 4:08 pm
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Location: Finland Winland!
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Post Re: UniTec (B23_1.2.2)
This newest pack blew my mind.. Absolutly amazing!


Mon Jul 06, 2009 7:46 pm
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Joined: Sat Dec 27, 2008 5:18 pm
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Post Re: UniTec (B23_1.2.2)
The offset on the Aegis's minigun is a bit off.

Also, could it be possible that you made the pre-made bunker modules so that they are easily combined? Now you have to put a piece of a tunnel to remove the barrier/window part.


Mon Jul 06, 2009 8:42 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: UniTec (B23_1.2.2)
On the lite setting, the UniTec pistols (P7 & P9, I believe.) are missing. Is this planned?


Mon Jul 06, 2009 8:53 pm
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Post Re: UniTec (B23_1.2.2)
@TheKebbit: Sure you got all the PresetNames right? They're case sensitive as well.
@Ragdollmaster: Thanks, noted. :grin:
@Teekoo: Sorry, I won't make extra bunkers just so they can be fitted together. Some people already think there's too much stuff in here and I don't want to get lynched. :lol: Anyway, it's easy enough to smack a tunnel piece between them.
@Raintail99: Thanks! I made them unbuyable by accident. Will fix it.


Mon Jul 06, 2009 9:02 pm
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Joined: Mon May 18, 2009 2:54 am
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Post Re: UniTec (B23_1.2.2)
I don't suppose the Aegis grenade insta-gib thing is easily fixable, is it? If you'd like I could help out with mission pack..


Mon Jul 06, 2009 9:32 pm
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Post Re: UniTec (B23_1.2.2)
You should put marks near the center of the bigger bases so it's easy to tell exactly where to place them.


Mon Jul 06, 2009 11:05 pm
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Post Re: UniTec (B23_1.2.2)
Yeah, I think I got all the PresetNames right. Either I didn't or there's something screwy with CC.

Edit: Oh, and it says Compact Rifle isn't defined.


Tue Jul 07, 2009 1:00 am
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Post Re: UniTec (B23_1.2.2)
@Gotcha! - OK. I think I'll sift around and try fixing it myself. I'll break it knowing my modding abilities. :-(

Oh, and I think that you should be able to throw the shurikens faster.


Tue Jul 07, 2009 2:00 am
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