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 CS Actors + dust & aztec (update 5 July 2009) 
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Joined: Thu May 15, 2008 11:40 am
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Post Re: Counter-Strike Actors + dust modules (update 25 June 2009)
Needs pic. But anyway, going to DL and test.


Thu Jun 25, 2009 1:32 pm
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Post Re: Counter-Strike Actors + dust modules (update 25 June 2009)
Eh, for an exercise in respriting, its not too bad.


Thu Jun 25, 2009 1:41 pm
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Post Re: Counter-Strike Actors + dust modules (update 25 June 2009)
Actors aren't so good. No attachables, die quickly, and the two terrorists with faces are just bad. Though the classic CS death sound makes me smile.

I really like the de_dust modules. Nicely translated into CC. Crates are just the right sizes to provide cover. Though the doors are way too small. And we need tunnel modules too. I like them.


Thu Jun 25, 2009 2:24 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Counter-Strike Actors + dust modules (update 25 June 2009)
Well, the tunnel ones can be made with the in bg layers. You know, ones wich is darker? And it's got a light too. But yeah, the actors are direct translation of coalition light (B22 coalition light, even) so yep, they're weak, and they do fit because they're the last remnant of the 20th century. But no attachables? At least three of the CT have attachables.

Regarding doors, they're modified from RPGmaker stuff I found on the net, so the size is kinda small. Will take note though, maybe I'll make a better double doors next time.


Fri Jun 26, 2009 3:23 am
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Post Re: Counter-Strike Actors + dust modules (update 25 June 2009)
These would fit nicely with Unitec.

Nice work.


Fri Jun 26, 2009 3:36 am
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Joined: Tue Aug 21, 2007 12:51 am
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Post Re: Counter-Strike Actors
numgun wrote:
Geti wrote:
ew, counter strike.
*runs from crap*


*Chases geti with a large shovel and an angry face*

No, not because I like counter strike, infact I dont and I dont even play it.
But calling it crap is just wrong. The game is very well polished and well done
so calling it crap is not cool.

Btw didnt Control make a complete CS mod long time ago? It had guns too.



Turn off your curse filtering, Numgun, and you'll see that's not what he said.


As for the mod, eh, it's not really my thing but I've seen a whole hell of a lot worse.


Fri Jun 26, 2009 3:46 am
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Post Re: CS Actors + dust & aztec (update 5 July 2009)
Bumpdate. Aztec modules up.


Sun Jul 05, 2009 11:46 am
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