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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: B23 Bugs, report the minor annoying things here.
In the tutorial mission, the text that appears over the screen can be seen over the buy menu.
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Sat Jul 04, 2009 8:23 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: B23 Bugs, report the minor annoying things here.
This is more of a suggestion, but it's irratating that I can't change the size of the line of code outputted to the console when a lua error occors.
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Sat Jul 04, 2009 9:13 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: B23 Bugs, report the minor annoying things here.
ESC only works when you are controlling the brain.
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Sat Jul 04, 2009 9:19 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B23 Bugs, report the minor annoying things here.
It works fine for me.
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Sat Jul 04, 2009 9:54 pm |
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Polymorph
Joined: Thu Apr 23, 2009 11:28 pm Posts: 21
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Re: B23 Bugs, report the minor annoying things here.
CrazyMLC wrote: ESC only works when you are controlling the brain. press space a couple of times, that's what helps me when ESC fails.
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Sat Jul 04, 2009 11:21 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: B23 Bugs, report the minor annoying things here.
I set a way point for my brain as it was crushed by mother crab and the game crashed.
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Sun Jul 05, 2009 1:47 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: B23 Bugs, report the minor annoying things here.
numgun wrote: Geti wrote: oh yeah, no sounds for the flamer either. it was so wrong D: If you can suggest a good way to do it without having the sound be played by each emitter on the map, be my guest. An average flame explosion spawns about 10-20 emitters. I guess the only good idea would be to have a single special emitter with a sound. Isn't data fixing the sound related Lua stuff? That could be used, maybe, to play a fire sound with volume based on the amount of fire.
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Tue Jul 07, 2009 7:41 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
If you make a bunkermodule with a null or nonexistent FG/BG color file CC will load properly then crash on selecting the object in bunker editor.
You can "give" weapons to currently nonexistent entities in Lua, which creates millions of copies and crashes the game within ten sim updates.
Oh and uh: unpinning something always, automatically gibs it which is bad, should be a toggle that's on by default
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Tue Jul 07, 2009 8:06 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: B23 Bugs, report the minor annoying things here.
The music volume settings are screwed. If you set it to something else than default, play a game and go back to the menu, the menu music plays at the default volume. Also happens when restarting the game. It's pretty annoying since I need to keep the volume at 3-5 when playing with headphones and my ears explode every time I go to the menu.
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Tue Jul 07, 2009 10:04 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B23 Bugs, report the minor annoying things here.
Grif wrote: Oh and uh: unpinning something always, automatically gibs it which is bad, should be a toggle that's on by default Pretty sure that isn't true. Make sure to remove any impulse forces and reset the object's velocity before unpinning it, because those are stored.
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Tue Jul 07, 2009 9:44 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
I'm quite sure that it IS true. If you dislodge it with impulse forces (no lua resetting pinstrength) it will always gib.
edit: so here's how I tested this
create an object that fires an MOSR at a decent velocity (anything above 30) make the mosr pinned, with a strength of 1-5 give it a gibimpulselimit in the ♥♥♥♥ millions run a soldier or any other MO into it. watch as your mosr explodes/disappears
happens 100% of the time
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Wed Jul 08, 2009 12:30 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B23 Bugs, report the minor annoying things here.
I know for a fact that things unpinned in Apocalypse Towers don't gib. There must be something with the way velocities are set. Chances are it's preserving them even if they're reset, somehow.
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Wed Jul 08, 2009 2:54 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
Apocalypse towers was years ago. I also recall brains being able to unpin without gibbing, but have you ever seen it recently? I think it's a last-five-build feature.
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Wed Jul 08, 2009 2:56 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: B23 Bugs, report the minor annoying things here.
I recently upgraded Apocalypse Towers to B23. You're right about stuff gibbing that has velocities applied, though.
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Wed Jul 08, 2009 2:59 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: B23 Bugs, report the minor annoying things here.
hands vanish from dead actors as they become terrain.
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Wed Jul 08, 2009 5:57 am |
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