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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Armored Brain Units for Dummies (Book coming soon!)
Dude. I was flying around and I fell on my ass, and...
The Behemoth popped. Give it more impulse limit, and make the brain section in him a little more resilient.
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Sat Jul 04, 2009 9:33 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Armored Brain Units for Dummies (Book coming soon!)
FUUUUCK YEAH! This badass ♥♥♥♥ is a keeper.
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Sat Jul 04, 2009 9:47 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Armored Brain Units for Dummies (Book coming soon!)
Hmm? What's that?
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Sat Jul 04, 2009 9:58 pm |
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Mikkel
Joined: Sat Mar 28, 2009 9:39 pm Posts: 26 Location: Oilfishland
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Re: Armored Brain Units for Dummies (Book coming soon!)
Brilliant! It looks great. Now all you've gotta do is add more convential weapons (crazy machine gun, oversized needler cannon, rocklet launcher) and perhaps even make fitting brain behemoths for the other factions.
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Sat Jul 04, 2009 10:15 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Armored Brain Units for Dummies (Book coming soon!)
He already has more original weapons planned.
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Sat Jul 04, 2009 10:25 pm |
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Polymorph
Joined: Thu Apr 23, 2009 11:28 pm Posts: 21
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Re: Armored Brain Units for Dummies (Book coming soon!)
heh, did you mean to have the rocket fist be buyable? Not that it matters anyways, as the vanilla troops tear themselves to bits after one shot. Although I love using the reflective robot with it, especially the recoil it generates.
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Sat Jul 04, 2009 11:19 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Armored Brain Units for Dummies (Book coming soon!)
This is a good mod.
This should be official content.
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Sun Jul 05, 2009 12:07 am |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Armored Brain Units for Dummies (Book coming soon!)
The Dummy Behemoth doesn't appear in the actors list when I'm playing, editing, or buying, yet all the files load properly.
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Sun Jul 05, 2009 1:43 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Armored Brain Units for Dummies (Book coming soon!)
When editing in skirmish go to brains.
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Sun Jul 05, 2009 1:48 am |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Armored Brain Units for Dummies (Book coming soon!)
Thanks. This mod is awesome! Didn't expect it to be so big though and it wasn't as powerful as people were saying it was [I lost my legs]. One suggestion though. Could you make the jet pack more similar to the other robots/actors? Like when you repeatedly tap up, then you go up faster. That would be nice. Nice mod! EDIT: Since this is the only huge guy in my CC mods collection. Its really fun squishing people. I love this guy.
Last edited by Franchan on Sun Jul 05, 2009 3:00 am, edited 1 time in total.
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Sun Jul 05, 2009 2:46 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Armored Brain Units for Dummies (Book coming soon!)
Haven't tried it out, will do later, but HOLY CRAP! I've been waiting for this.
Side note: I thought the punch would be pure mass-based? Not sure if the explosion would make it cooler.
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Sun Jul 05, 2009 2:51 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies (Book coming soon!)
Glad there's a lot of positive feedback, and here's what I'm seeing: -Joint Strength, Impulse/Gib/Wound limits need upping. Easy to fix. -Rocket fist shouldn't be buyable (I swear it wasn't when I did it, woops). -Rocket Fist should be mass-based (Every time I set the mass higher than it is currently, the recoil sent him flying. I totally blanked out on how to fix the recoil, so if someone wants to help me out, I'll throw it in there on next update) Honestly I was trying to balance him out but I think I was a little too liberal with nerfing his join strengths and what not. I'll beef him up. Glad everyone is receiving him nicely though. And thanks Areku, the rib cage and torso spine took me awhile to get right. I went through a lot of changes for the torso pieces.
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Sun Jul 05, 2009 2:59 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Armored Brain Units for Dummies (Book coming soon!)
LowestFormOfWit wrote: I totally blanked out on how to fix the recoile AEmitter or TDExplosive. Short-lived AEmitter that emits your desired particle, or a TDExplosive with a tiny fuse that explodes into your desired particle. If you need code, just ask.
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Sun Jul 05, 2009 3:01 am |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Armored Brain Units for Dummies (Book coming soon!)
Can someone intergrate this into vanilla activities as a very rare opponent? This fits in so well with the dummy faction I'd like that extra flare of epicness in my everyday skirmish.
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Sun Jul 05, 2009 3:53 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Armored Brain Units for Dummies (Book coming soon!)
Duh102 wrote: LowestFormOfWit wrote: I totally blanked out on how to fix the recoile AEmitter or TDExplosive. Short-lived AEmitter that emits your desired particle, or a TDExplosive with a tiny fuse that explodes into your desired particle. If you need code, just ask. Exactly, do this LFoW. Some recoil would be nice to make it look believable, so make the AEmitter about as heavy as the hand is now.
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Sun Jul 05, 2009 4:05 am |
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