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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
CrazyMLC wrote: Looks awesome, but... Is it just going to have multiple hands in it's inventory? I'd just think that it would be attached by a piston or something.
I think you should use the hand you used on the rocket fist for the normal hand, it will make it look more brutish, promise me. It will also look completely silly with the other weapons I'd like to give him, i.e. the Dreadnaught launcher, etc. Otherwise I'd have used it.
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Fri Jul 03, 2009 7:08 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: My newest WIP...The Dummy Behemoth.
The hand is going to be a weapon, right? So your actual hand will be invisible. Just add the hand sprite into the other weapons, then you can change how they are held and crap.
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Fri Jul 03, 2009 8:54 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
CrazyMLC wrote: The hand is going to be a weapon, right? So your actual hand will be invisible. Just add the hand sprite into the other weapons, then you can change how they are held and crap. I'll see how it looks rotated. At that angle it just looks odd if I slapped it on as is.
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Fri Jul 03, 2009 9:01 pm |
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gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
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Re: My newest WIP...The Dummy Behemoth.
Can it ram things? It would be all like...
"GRAAAAGH! DUMMY KILL GREEN MAN" *Charge* *Splat*
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Fri Jul 03, 2009 10:03 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
No matter how many times I redo this, the hand doesn't move from where it would be if the actor had a really small arm. Max distance makes the arm contract funny, and idle offset just changes the arm position.
The hand is ♥♥♥♥ this whole thing up. Anyone better with offsets care to help?
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Sat Jul 04, 2009 7:05 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
I could try.
I have nothing else to do right now.
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Sat Jul 04, 2009 10:41 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: My newest WIP...The Dummy Behemoth.
LowestFormOfWit wrote: No matter how many times I redo this, the hand doesn't move from where it would be if the actor had a really small arm. Max distance makes the arm contract funny, and idle offset just changes the arm position.
The hand is ♥♥♥♥ this whole thing up. Anyone better with offsets care to help? Maybe you need to create a new AtomGroup thingamajig for the hand. I really have no idea how that works, but that might be the problem.
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Sat Jul 04, 2009 11:23 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
MaximDude wrote: LowestFormOfWit wrote: No matter how many times I redo this, the hand doesn't move from where it would be if the actor had a really small arm. Max distance makes the arm contract funny, and idle offset just changes the arm position.
The hand is fudge this whole thing up. Anyone better with offsets care to help? Maybe you need to create a new AtomGroup thingamajig for the hand. I really have no idea how that works, but that might be the problem. I hope not. AtomGroups are so loosely documented.
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Sat Jul 04, 2009 11:28 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
When you change IdleOffset change the other offsets to match.
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Sat Jul 04, 2009 11:41 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
411570N3 wrote: When you change IdleOffset change the other offsets to match. I don't even know what Idle Offset is supposed to 'match'. I know Sprite offset is the center of the sprite. Joint is where i want the arm to rotate (in the middle of the shoulder) Parent offset is where I want the joint to be on the parent (the center of the torso) Idle offset relates to...?
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Sat Jul 04, 2009 11:47 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
If all else fails just add 10 to one ordinate at a time and see what happens.
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Sat Jul 04, 2009 11:50 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
OR, you can check how that ♥♥♥♥ works on another hugeass actor, like the MPAM.
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Sat Jul 04, 2009 11:55 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
Doesn't help much. Right now I have the behemoth all pieced together, but his hands/feet are scrunched compared to the arms/legs. I think it's AtomGroups and I just don't understand those at all.
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Sat Jul 04, 2009 12:39 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
I sincerely doubt it is anything to do with the atomgroups. They affect collisions, not how the thing looks.
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Sat Jul 04, 2009 12:48 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: The Dummy Behemoth. -Need help with hands (offset messed up)
411570N3 wrote: I sincerely doubt it is anything to do with the atomgroups. They affect collisions, not how the thing looks. Well something's off. I've been at this for hours. Maybe someone can see something that I can't. Here's the .ini file:
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Sat Jul 04, 2009 12:53 pm |
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