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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
Shapeshifters wrote: For the buyable replicator I think the spawns should be set to patrol instead of brainhunt; each time I want to infect dummy assault or the astro mission with zombies they just infect one actor; it dies, and heads back for my base! I find that a fun element in skirmish games. But yea, I tried the same thing on missions and it didn't work too well. Still, I like how they go brainhunt. EDIT: I don't know if it's the new zombies or what, but when they die, the game crashes. Whenever they get killed by many particles, or have harmful particles explode on their insides, the game crashes. It happens to me a few times already.
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Wed Jul 01, 2009 3:12 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
Strange. I have no Destroy(self) code.
Consistently, or variably?
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Wed Jul 01, 2009 5:53 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
does the gold mine give you gold?
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Wed Jul 01, 2009 8:59 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
Yes. It can also extract some gold a a low rate, but you are better off with a miner at the controllers. But beware, as it can get hacked to make zomborgs.
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Wed Jul 01, 2009 9:31 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
I think you should make the brain guy (Browncoat) un-infectable because well... He does seem to be wearing a hazard suit...
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Wed Jul 01, 2009 9:35 pm |
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Franchan
Joined: Sat Jun 27, 2009 7:28 pm Posts: 67
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
that would actually make the mod more interesting...
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Wed Jul 01, 2009 10:00 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
Units with > 100 heath cannot be infected. If you get enough shots, the suit get comprimised.
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Wed Jul 01, 2009 10:22 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Skirmish Crash Fix.
The Decaying Soldat wrote: EDIT: I don't know if it's the new zombies or what, but when they die, the game crashes. Whenever they get killed by many particles, or have harmful particles explode on their insides, the game crashes. It happens to me a few times already. Been fixed. OP updated.
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Thu Jul 02, 2009 3:03 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
My CC just crashed after a zombie stepped on a grenade and exploded. Then I went here to check for updates, and now it's been fixed!!!
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Thu Jul 02, 2009 3:13 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
Anyway, stability is up, but it still seems to crash.
I would appreciate info on the crashes. This only affects skirmish matches, not the main mission.
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Fri Jul 03, 2009 2:14 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
I didn't see a zombie using the "Head D" variant I gave you. Did you not end up needing it? Or did you want me to make you a torso to fit it?
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Fri Jul 03, 2009 6:42 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
Ah, I forgot to ask for a torso, none of the zombies really fit too well with the Head D.
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Fri Jul 03, 2009 6:48 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
I'll whip one up for your next build of this then.
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Fri Jul 03, 2009 6:57 am |
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gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
My experience in 1st person. Taken' from the snipers in the tower.
Day 50-
Man, Nothings been happening recently...I wonder if these 'zomborgs' are even real..Geh..
Day 51-
Theres a strange smell in the air...Like rotting flesh. Could be that dead rat in the corner next to the Med-Locker.
Day 52-
Hey...I see something...Its limping...Now theres 5 of them..10! 20! 30! JESUS! ITS ZOMBORGS!
I quickly loaded my rifle. I took my aim at the nearest zomborg. I missed its head but I got it's legs. They have jetpacks?! OH SHI-Its on the roof! IT BROKE THROUGH! FRED JUST WENT DOWN! NO NO NO!
The base was quickly overruned...I gave my final stand against the zombies. RATATATATATATATATATATATA! Then I got infected. FFFFFFFFF
Epic mission.
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Fri Jul 03, 2009 7:56 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Mission: Cyborg Zombie Defense - Less skrimish crashes.
Nobody cares, man.
Nobody.
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Fri Jul 03, 2009 3:45 pm |
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