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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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I'm having problems with spontaneous combustion and gravity.
I'm making a rocket, and I modified it's main thruster. The problem is, whenever I push the up button to activate it, it randomly explodes. Does anyone know what may be causing this?
Last edited by MkfShard on Fri Jul 03, 2009 4:48 am, edited 1 time in total.
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Fri Jul 03, 2009 3:31 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: I'm having problems with spontaneous combustion.
In the emitter you are using as a thruster, set EmissionsIgnoreThis to 1. That should work.
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Fri Jul 03, 2009 3:34 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I'm having problems with spontaneous combustion.
If you made it too ridiculously powerful, it might be gibbing your rocket.
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Fri Jul 03, 2009 3:40 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: I'm having problems with spontaneous combustion.
Grif wrote: it might be gibbing your rocket. To solve this, increase your GibImpulseLimit on the rocket.
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Fri Jul 03, 2009 3:43 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: I'm having problems with spontaneous combustion.
Duh102 wrote: Grif wrote: it might be gibbing your rocket. To solve this, increase your GibImpulseLimit on the rocket. Thanks, this fixed this, but I've encountered another problem: I'm trying to make the said rocket float in midair like a dropship, so you can just set the AI to return and the thruster will perfectly counteract the gravity. So far, it's failed. I've gotten close, I made the main thruster emissions have 7.55 mass, but it seems to fall too fast, but still rise while in the air. Help?
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Fri Jul 03, 2009 4:48 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I'm having problems with spontaneous combustion and gravity.
GlobalAccScalar = 0?
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Fri Jul 03, 2009 5:20 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: I'm having problems with spontaneous combustion and gravity.
Grif wrote: GlobalAccScalar = 0? Where in the .ini should I put that?
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Fri Jul 03, 2009 6:05 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I'm having problems with spontaneous combustion and gravity.
Anywhere at all in the rocket's definition (below addactor = acrocket)
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Fri Jul 03, 2009 6:19 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: I'm having problems with spontaneous combustion and gravity.
Grif wrote: Anywhere at all in the rocket's definition (below addactor = acrocket) Thanks, that was really useful. Unfortunately, my problems continue. Whenever I deliver said Rocket, it floats upward and gets automatically returned. Does anyone know how to stop this? Note: I removed the mass value on all the thrusters for the purpose of the mod. I hope I'm not asking too much, I just don't want this to be a blunder like the Walking Cover.
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Fri Jul 03, 2009 6:45 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I'm having problems with spontaneous combustion and gravity.
Well, you could use some lua, so that if its AIMode is stay, it'll just stay "pinned" in place by removing all velocity.
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Fri Jul 03, 2009 6:47 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: I'm having problems with spontaneous combustion and gravity.
Grif wrote: Well, you could use some lua, so that if its AIMode is stay, it'll just stay "pinned" in place by removing all velocity. The thing is, I meant for it to be deployable, as in you buy it, it comes down, and you set it to return to make the thrusters fire, thus you can just leave it alone while you do stuff elsewhere. Also, how would I do that in Lua? I have absolutely no experience in Lua, so...
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Fri Jul 03, 2009 7:34 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: I'm having problems with spontaneous combustion and gravity.
It goes back up because of these six lines: Code: Position = Vector X = 0 Y = 0 Velocity = Vector X = 0 Y = -10 The negative Y velocity prevents a normal rocket from crashing instantly upon spawning (the main thruster can't compensate for the weight without a bit of help), so you'll want to make the velocity either Y = 0 or Y positive. Just don't make it too high. Why the hell is it so hard for most to figure these simple things by themselves? It only takes 5 fraggin' minutes of trail-and-error.
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Fri Jul 03, 2009 8:08 am |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: I'm having problems with spontaneous combustion and gravity.
Metal Meltdown wrote: It goes back up because of these six lines: Code: Position = Vector X = 0 Y = 0 Velocity = Vector X = 0 Y = -10 The negative Y velocity prevents a normal rocket from crashing instantly upon spawning (the main thruster can't compensate for the weight without a bit of help), so you'll want to make the velocity either Y = 0 or Y positive. Just don't make it too high. Why the hell is it so hard for most to figure these simple things by themselves? It only takes 5 fraggin' minutes of trail-and-error.Thanks, that did the trick. I'm done with the aforementioned rocket, so feel free to lock or delete this topic.
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Fri Jul 03, 2009 10:34 pm |
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