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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Zombies 09Franchan wrote: Roon3 wrote: Why don't you try for yourself and stop asking this question. If you don't wanna download, don't, but you won't know what you're missing....     okay. just asking for opinions thoughI don't what balanced is, but it definitley maybe a fun and slightly balanced mod.
 
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			| Thu Jul 02, 2009 4:25 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Zombies 09This is the aniticipated Zombies '09?
 Downloading.
 
 
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			| Thu Jul 02, 2009 4:40 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Zombies 09Ah, some fresh moving targets to test my new Photon Cannon on. Excellent.    EDIT: What exactly do those reactors do? Btw so far, so awesome. The sprites and visuals of the zombies, weapons, effects and all that are gorgeous. Still seems to be lots of things to do like an activities file, descriptions and possible tweaks, but despite that this has already become the BEST zombie mod for CC.
 
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			| Thu Jul 02, 2009 4:50 pm | 
					
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			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: Zombies 09Can someone create an activities for this? I've been trying for hours and everything I do causes the game to crash on skirmish. 
 
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			| Thu Jul 02, 2009 10:21 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Zombies 09What'll be in store next in Zombies '10? 
 
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			| Thu Jul 02, 2009 10:46 pm | 
					
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			| WorldOfGooCorp 
					Joined: Fri Jan 25, 2008 4:40 am
 Posts: 97
 Location: New York
   |   Re: Zombies 09Roy-G-Biv wrote: What'll be in store next in Zombies '10?This mod is only in a beta state and yet you're already asking for an '10 version? Jesus. Anyways, for those too lazy(stupid )to make their own activities, I've provided one. EDIT: I'd recommend making the zombies' ImpulseDamageThreshold higher since I've made most of them spawn without any craft.
 
 
 
 
    							Last edited by WorldOfGooCorp on Sun Jul 05, 2009 9:20 pm, edited 1 time in total. | 
		
			| Thu Jul 02, 2009 11:01 pm | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Zombies 09Null craft. 
 
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			| Thu Jul 02, 2009 11:30 pm | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Zombies 09Haven't tested out fighting them yet, but wouldn't they stand at a distance and scratch the air? Because of the current AI? 
 
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			| Fri Jul 03, 2009 3:59 am | 
					
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			| Shapeshifters 
					Joined: Thu Jun 12, 2008 10:06 pm
 Posts: 68
 Location: Texas
   |   Re: Zombies 09Geti wrote:  -Add infection to the green gas I'm guessing this goes for the Complete Zombies Breath too? I would love infecting a fort with these guys.
 
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			| Fri Jul 03, 2009 5:59 am | 
					
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			| Roon3 
					Joined: Sun May 11, 2008 12:50 pm
 Posts: 899
   |   Re: Zombies 09The Decaying Soldat wrote: Haven't tested out fighting them yet, but wouldn't they stand at a distance and scratch the air? Because of the current AI?Yes, but he is gonna work on some nice AI for them. Roy-G-Biv wrote: What'll be in store next in Zombies '10?Zombies '09 is the mod's name, the 09 is not a version number (I think it means 2009 or something).
 
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			| Fri Jul 03, 2009 7:09 am | 
					
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			| gulstaff 
					Joined: Fri Sep 12, 2008 2:13 pm
 Posts: 51
 Location: Not so sure...
   |   Re: Zombies 09inb4, Massive hordes at a cheap, cheap price!
 Looks Mortifying. typo. Lolololol.
 
 Anyways, Can they actually be SEEN in zombie caves? Instead of standard zombies? Or is that the default zombie that the mission uses?
 
 
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			| Fri Jul 03, 2009 7:48 am | 
					
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			| 1nfernal 
					Joined: Wed May 20, 2009 10:06 am
 Posts: 163
 Location: Sweden
   |   Re: Zombies 09An army of decently sprited undead soldiers? DL!!!!! 
 
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			| Fri Jul 03, 2009 9:32 am | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Zombies 09Not only well sprited but well coded and balanced too. Played some more with these and they rock.
 Offtopic: Geti, would you want to become a official content dev?
 You've got potential. lots of it.
 
 
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			| Fri Jul 03, 2009 7:18 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: Zombies 09If any more of you completely inept and wholly infantile trolls to try and derail this thread you'll get banned for three days on top of whatever else I find in your post and warning recent history.
 Numgun :If you're going to talk to someone about talking to Data about becoming a developer, do it in PMs.
 
 
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			| Fri Jul 03, 2009 9:48 pm | 
					
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			| gulstaff 
					Joined: Fri Sep 12, 2008 2:13 pm
 Posts: 51
 Location: Not so sure...
   |   Re: Zombies 09Ok then, back on topic:
 I finally found out that the zombies have claws! Their really strong and stuff.
 
 But its better to use them at a last resort.
 
 Anyways, I love the mod so far =3
 
 
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			| Fri Jul 03, 2009 10:01 pm | 
					
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