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 B23 Bugs, report the minor annoying things here. 
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Joined: Wed May 27, 2009 8:33 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Grif wrote:
audiopulse, that's probably a bug with the ActivatesWhenReleased variable.

Maybe, I dont know. I know nothing about coding, so...

It may be of interest tho that that "bug" happened today again. Planted that timed charge at Zombiecaves on that casing and moved out of range. When the Charge went up, my char, holding a second charge, exploded aswell.


Thu Jun 04, 2009 6:30 pm
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Joined: Wed Mar 25, 2009 9:49 pm
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Post Re: B23 Bugs, report the minor annoying things here.
Well its not minor, but I get this every time I click the icon:


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Thu Jun 18, 2009 12:36 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: B23 Bugs, report the minor annoying things here.
Reinstall?


Thu Jun 18, 2009 4:41 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: B23 Bugs, report the minor annoying things here.
nnninja wrote:
Well its not minor, but I get this every time I click the icon:

Same problem on an offline computer, reinstalling and redownloading does nothing.


Thu Jun 18, 2009 5:13 pm
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Post Re: B23 Bugs, report the minor annoying things here.
What I don't get is that one of the devs saw it necessary to include the drone, a unit with only one, short range weapon, yet did not have the foresight to make sure the AI could USE the weapon effectively in combat. And, since B23 is here, this will take AT LEAST a year to fix. Medic drones, however, are useful, they prevent the annoying bleed-to-deaths that would otherwise occur every so often.


Fri Jun 19, 2009 6:10 am
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Post Re: B23 Bugs, report the minor annoying things here.
firecrystal wrote:
What I don't get is that one of the devs saw it necessary to include the drone, a unit with only one, short range weapon, yet did not have the foresight to make sure the AI could USE the weapon effectively in combat. And, since B23 is here, this will take AT LEAST a year to fix. Medic drones, however, are useful, they prevent the annoying bleed-to-deaths that would otherwise occur every so often.


Content developers have no control over hardcoded functions.

AI is one of these.


Fri Jun 19, 2009 6:14 am
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Post Re: B23 Bugs, report the minor annoying things here.
however they could probably make it jump at the enemy if it were close enough to get seen by the drone, and replace the current crazy jump pack with a lua raycasting and projectile motion based jump to actually get the drone there. you could also bind the jump to the actual jetpack jump, and make it not jump but walk forward if there was something in the way of the jump trajectory. custom AI behaviours for units that are exceptions to the normal battle AI, devs!
all that auto jumping ♥♥♥♥ would obviously be disabled if the player were controlling it, but the cool jumping or autowalking should be active if you're pressing the jetpack button.


Fri Jun 19, 2009 10:35 am
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Post Re: B23 Bugs, report the minor annoying things here.
Whenever I play a two player game the mouse fails to aim more often than not. It aims fine in single player.


Sun Jun 21, 2009 3:41 am
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Post Re: B23 Bugs, report the minor annoying things here.
Erm, when I am creating my own scenes (Manually creating the bitmap with a visual editor and loading that bitmap into the game), If the frosting layer has the InAirOnly property turned off, When the game frosts the map, if it finds a material to frost, but then tries to place frosting over some of that same material, it fails and stops frosting at that X coordinate.

So: example

Take grasslands. Draw some topsoil just under the current topsoil layer (a few pixels beneath). Go into the settings for grasslands and turn InAirOnly to 0 for the frosting layer. After this point, frosting should cease.


Wed Jun 24, 2009 3:39 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: B23 Bugs, report the minor annoying things here.
ActivityMan has been changed from B22.
SetPlayerBrain does not work ingame, chaging the activity mode does not work.
EDIT:
I also dislike the lack of ability to make sound objects, or access the screen bitmap.


Wed Jun 24, 2009 3:51 am
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Post Re: B23 Bugs, report the minor annoying things here.
This topic has been inspected and all main suggestions/bugs have been ticketed for the Trac.
All up to this point.


Thu Jul 02, 2009 1:47 am
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Post Re: B23 Bugs, report the minor annoying things here.
I have an actor the ToDelete = true it self.
I'm not sure which, but if I read the team/add inventory items, the game crashes.


Thu Jul 02, 2009 2:07 am
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Joined: Thu Oct 02, 2008 5:49 pm
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Post Re: B23 Bugs, report the minor annoying things here.
I don't know whether it's just me, but the 'gold digger' AI just digs straight upwards?!


Thu Jul 02, 2009 4:12 pm
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Post Re: B23 Bugs, report the minor annoying things here.
thaineale wrote:
I don't know whether it's just me, but the 'gold digger' AI just digs straight upwards?!

Please read the FAQ.


Thu Jul 02, 2009 4:17 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: B23 Bugs, report the minor annoying things here.
The more mods I load, the more CC crashes. Might just be me - I'll try a fresh install.


Sat Jul 04, 2009 3:51 am
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