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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: mobile base
BlueGriffon2000 wrote: I made a craft that holds a pre-made bunker, and to release it, you must Scuttle the ship. Too bad falling Gibs turn to crap after they land. Maybe someone can script a Lua that turns Gibs into Terrain Objects...
What Areku said. It can basically be a module with two rockets strapped to its side. The thrusters 'detaches' and places a bunker, 40k Imperial guard style. Are there any working air dropped bunker mods around? I'm surprised no new ones were made or the old ones don't get converted .
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Thu Jul 02, 2009 5:12 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: mobile base
IsScrap poses a problem.
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Thu Jul 02, 2009 5:21 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: mobile base
mail2345 wrote: IsScrap poses a problem. ahh yes, which turns your concrete bunker into paper. Anyway to solve it?
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Thu Jul 02, 2009 5:23 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: mobile base
Dispose of it for the sake of body/rocket/gib mountains of glory.
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Thu Jul 02, 2009 5:35 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: mobile base
Easy way to solve this, make a competition where people have to make a girder tool from worms, all the modders will be all over it and someone will discover the solution.
Also; how bout doing something like what the shield gun does?
980 posts and you can't use the edit button? Surprising.
Aw, shut up. It's called a bump. I did it because the shielder creates walkable terrain.
Last edited by CrazyMLC on Fri Jul 03, 2009 6:30 pm, edited 1 time in total.
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Thu Jul 02, 2009 5:50 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: mobile base
Sorry for the double post, but how bout doing something like what the shield gun does?
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Fri Jul 03, 2009 12:30 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: mobile base
The shield gun shields only collides with the body of actors, not the attachables andsuch, but i THINK it would be possible when we get lua'd attachables, aka b24.
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Fri Jul 03, 2009 11:06 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: mobile base
Going though all MOIDs and elevating the parent is a nice way to get around the attachable problem.
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Fri Jul 03, 2009 5:34 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: mobile base
So, in essence, very laggy.
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Fri Jul 03, 2009 6:31 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: mobile base
The lag is only for MOs that are counted as MOIDs. If you centralize the checks, it won't have too much lag.
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Fri Jul 03, 2009 6:32 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: mobile base
Neat. So, someone just has to do it. :/
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Fri Jul 03, 2009 8:48 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: mobile base
the best thing i saw on an airdropable bunker was the darkstorms turrets. so i am not sure aboute a whole bunker but someone could theoreticaly make a nice litle trench in no time...
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Mon Jul 13, 2009 2:07 pm |
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