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TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
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Error Message
When i try to run CC i get this message:
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Tue Jun 30, 2009 2:44 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Error Message
Delete Tromos.rte.
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Tue Jun 30, 2009 2:47 pm |
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TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
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Re: Error Message
Tromos.rte is the faction i am making. I am just trying to figure out why the Xenon bomb i made isn't working.
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Tue Jun 30, 2009 3:18 pm |
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StoneWood
Joined: Mon Jun 29, 2009 6:10 pm Posts: 7 Location: Just a grenade throw away.
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Re: Error Message
@TechnoGeek: I'm getting exactly the same error with the mod I'm making. Would appreciate help
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Tue Jun 30, 2009 3:33 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Error Message
The problem is that your code tells the game to use something ( Grenade template Side etc... ) that you haven't put in your mod. Search your mod for that name and replace it by just "Side Thruster Blast Ball". That should work.
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Tue Jun 30, 2009 3:34 pm |
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TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
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Re: Error Message
This is what i have so far. This is the code in an .ini file called Explosives: Code: AddDevice = TDExplosive PresetName = Xenon Bomb AddToGroup = Bombs Mass = 2 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/Xenon_Bomb.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 30 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Tromos.rte/Xenon_Bomb/Sounds/Det.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 2500 ParticleNumberToAdd = 10 AddParticles = MOSParticle CopyOf = Side Thruster Blast Ball ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Fragment Gray ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Fragment Yellow ParticleNumberToAdd = 30 AddParticles = MOPixel CopyOf = Air Blast
GibWoundLimit = 1 GibImpulseLimit = 5 AddGib = Gib GibParticle = MOPixel CopyOf = Xenon Bomb Gib Glow Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 And this is the code for a .ini file called effects: Code: AddEffect = MOPixel PresetName = Fragment Gray Mass = 0.55 // kg LifeTime = 550 Sharpness = 10 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25
AddEffect = MOPixel PresetName = Fragment Yellow Mass = 0.15 LifeTime = 250 Sharpness = 20 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 45
AddEffect = MOPixel PresetName = Air Blast Mass = 5 LifeTime = 325 Sharpness = 0.000001 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 220 G = 250 B = 240 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 220 G = 250 B = 240 TrailLength = 5
AddEffect = MOSParticle PresetName = Side Thruster Blast Ball Mass = 3 RestThreshold = -1 LifeTime = 350 Sharpness = 0.001 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/SmallBlast01.bmp FrameCount = 19 SpriteOffset = Vector X = -4.5 Y = -4.5 AngularVel = 60 Atom = Atom Material = Material CopyOf = Air Blast TrailLength = 0 Framerate = 0
AddEffect = MOPixel PresetName = Gib Glow Mass = 0.1 LifeTime = 50 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 187 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 5 ScreenEffect = ContentFile FilePath = Tromos.rte/Xenon_Bomb/Images/YellowBig.bmp EffectStartTime = 0 EffectStopTime = 50 EffectStartStrength = 1.0 EffectStopStrength = 0 EffectAlwaysShows = 1 How ever, no matter what i change the Side Thruster Blast Ball to it just gives me the same error but with the different name:
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Tue Jun 30, 2009 4:15 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Error Message
Or just post the mod and let other people fix it.
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Tue Jun 30, 2009 4:16 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Error Message
Xenon bomb Ah the memories.
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Tue Jun 30, 2009 4:38 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Error Message
numgun wrote: Xenon bomb Ah the memories. Wasn't it like a vortex or something Nummy?
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Tue Jun 30, 2009 4:56 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Error Message
Um... in what order are the two files in the Index.ini? The first one has to define the "Side Thruster", the second one has to be the bomb itself.
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Tue Jun 30, 2009 4:59 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Error Message
STEP ONE: DO NOT POST YOUR ENTIRE ♥♥♥♥ .INI, LEARN TO EITHER PASTEBIN OR UPLOAD YOUR .RTE STEP TWO: INFORMATION HELPS. AT WHAT POINT WHEN YOU BEGAN MAKING YOUR MOD DID YOU BEGIN TO EXPERIENCE THIS ERROR. STEP THREE: YOU'RE REFERRING TO A PARTICLE THAT DOESN'T EXIST. THE ERROR'S PRETTY ♥♥♥♥ SIMPLE. MAKE THE PARTICLE EXIST, AND THEN YOU CAN REFER TO IT! HURFADURF
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Tue Jun 30, 2009 5:50 pm |
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TechnoGeek
Joined: Mon Jun 29, 2009 10:34 pm Posts: 51
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Re: Error Message
Thanks for the advice Grif but Metal Meltdown's advice fixed it. Thanks Metal Meltdown!
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Tue Jun 30, 2009 8:25 pm |
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