Re: Good tips for spriting with a perspective?
Spriting objects at a perspective is somewhat of a difficulty, but with practice, as with most spriting, you'll get better at it.
Generally, according to the dimensions you've described, the vertical scale should generally be the same while the horizontal scale is generally distorted.
I suggest trying to draw simple polygons at different angles for practice, like a cube.
One key thing to remember about your sprites is to keep your lighting fixed. So no source lights coming from odd angles at every frame.