Re: a relatively newby (and possibly really stupid) problem
no, i meant you're applying it to a round. it doesnt matter what particle you're firing, adding gibs to a round wont work. if you want to define it all in one go, do something like this:
Code:
AddAmmo = Round
PresetName = Round Napalm thrower
ParticleCount = 1 // why the hell would you have 50 particles?
Particle = PARTICLE CLASS NAME HERE SEE BELOW PROBABLY AEMITTER FOR WHAT YOU WANT
PresetName = NAME YOUR PARTICLE HERE
AddGib = Gib
GibParticle = GIB CLASS HERE AEMITTER MOSPARTICLE MOSROTATING MOPIXEL AHUMAN WHATEVER
CopyOf = PARTICLE NAME HERE COULD BE ANYTHING FOR FUN ONES LOOK IN BASE.RTE/EFFECTS/PYRO/PYRO.INI
you also had crazy other variables, as well as miscapitalisation. activateswhenreleased and triggerdelay are both TDExplosive variables. just try and define it all separately before trying to do stuff like this. heck, even make something simple and learn what all the variables do before trying to do something like this.
for this you'd be better off with using Lua anyway, which is another thing you'll need to learn if you wish to mod to the games full potential.
tl;dr: this is a little complex for you, but by all means keep trying. keep in mind the following
CAPITALISATION, TABULATION AND SPELLING ALL MATTER IN CC EDITING!
for example: gibParticle doesnt work, GibParticle does. mistabbing stuff also doesnt work.
Code:
PresetName = BLAH
AddGib = Gib
IS DIFFERENT TO
PresetName = BLAH
AddGib = Gib
tl;dr: lots of ♥♥♥♥ you need to read if you want to get anywhere.