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 Minimap 
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DRL Developer
DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Minimap
Geti, that will ignore caves and bunkers, which is not exactly a good thing.


Sat Jun 27, 2009 3:39 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Minimap
Scan at intervals.
Move down by the alttude.
Move down and check for terrain at some arbitary interval.
If findaltitde > 2 then record and move down.

Done.
Anyway, how do you make the code cleaner than how it already is, Grif?


Sat Jun 27, 2009 3:43 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Minimap
you're a clever guy, grif.


Sat Jun 27, 2009 5:01 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Minimap
I love you, Grif.

Now, seriously, you should be a Content Developer.


Sat Jun 27, 2009 5:41 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: Minimap
CrazyMLC wrote:
Now, seriously, you should be a Content Developer.

Why he isn't already is beyond me.

Also, I dunno if this has been brought up yet, but trails behind MOPixels disappear leaving just the single MOPixel while it goes over the map. But then the trails appear again when the MOPixel isn't going over the map.


Sat Jun 27, 2009 6:37 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: Minimap
whitty wrote:
CrazyMLC wrote:
Now, seriously, you should be a Content Developer.

Why he isn't already is beyond me.

MaximDude should also be a content dev. just for sprites and stuff.


Sat Jun 27, 2009 6:53 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Minimap
Miles_T3hR4t wrote:
MaximDude should also be a content dev. just for sprites and stuff.

Lol, this is funny. I think Prom should be a dev, he's an incredible spriter.


Sat Jun 27, 2009 7:10 pm
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Post Re: Minimap
Roon3 wrote:
Miles_T3hR4t wrote:
MaximDude should also be a content dev. just for sprites and stuff.

Lol, this is funny. I think Prom should be a dev, he's an incredible spriter.


Do I smell sarcasm? \:|


Sat Jun 27, 2009 7:20 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Minimap
MaximDude wrote:
Roon3 wrote:
Miles_T3hR4t wrote:
MaximDude should also be a content dev. just for sprites and stuff.

Lol, this is funny. I think Prom should be a dev, he's an incredible spriter.


Do I smell sarcasm? \:|

I believe so, you should follow your nose, Grasshopper!


Sun Jun 28, 2009 12:44 am
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Post Re: Minimap
Roon3 wrote:
Miles_T3hR4t wrote:
MaximDude should also be a content dev. just for sprites and stuff.

Lol, this is funny. I think Prom should be a dev, he's an incredible spriter.


I'm confused...


Sun Jun 28, 2009 1:22 am
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Joined: Sun Mar 29, 2009 7:51 pm
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Post Re: Minimap
Soon in year, Grif will promote.


Sun Jun 28, 2009 9:42 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Minimap
Why don't you use the new and improved terrain hugger for a scanner device.


Sun Jun 28, 2009 11:09 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Minimap
maxiumdude makes sprites out of proms gib sprites.
i think the dev team should be critically evaluated elsewhere.
Zerevor wrote:
Soon in year, Grif will promote.
ow, my english.


Sun Jun 28, 2009 11:23 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Minimap
Anyways, I'm back and will begin work on this.

Should have another release in the next few days.


Mon Jun 29, 2009 1:10 am
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Post Re: Minimap
Geti wrote:
maxiumdude makes sprites out of proms gib sprites.


Not only gibs, and I make my own sprites too.


Mon Jun 29, 2009 3:32 am
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