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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: So, official orders from devs
mail2345 wrote: Grif is right. Use air resistance, devs!
Oh, I think the spikes should be sharp, instead of blunt. i've only suggested that first one like 8 times now. i support sharper spikes, and also them sticking into you. use some of those crazy virtual offsets to attach an emitter that looks like a spike, and then make it shoot one sharp particle forwards, to cause the thing its attached to to wound also, giving you a custom wound with the unit of choices normal wound masking it in. piece of pie (not really) they should at least put holes in people.
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Thu Jun 25, 2009 6:55 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: So, official orders from devs
Make some sort of variable that allows limbs to be cut off rather than exploding into gibs.
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Thu Jun 25, 2009 10:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: So, official orders from devs
Roy-G-Biv wrote: Make some sort of variable that allows limbs to be cut off rather than exploding into gibs. You can do that with Lua.
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Thu Jun 25, 2009 10:36 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: So, official orders from devs
At an unacceptable level of hackishness.
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Thu Jun 25, 2009 10:42 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: So, official orders from devs
[crash test] Dummy actors need to be more fragile. Along with their guns.
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Thu Jun 25, 2009 11:15 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: So, official orders from devs
Scope0 wrote: [crash test] Dummy actors need to be more fragile. Along with their guns. A crash test dummy? Fragile? \:| Not fragile, but less durable to firearms. The fact they don't bleed makes them very durable, lower gib wound limits.
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Thu Jun 25, 2009 11:29 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: So, official orders from devs
Geti wrote: mail2345 wrote: Grif is right. Use air resistance, devs!
Oh, I think the spikes should be sharp, instead of blunt. i've only suggested that first one like 8 times now. i support sharper spikes, and also them sticking into you. use some of those crazy virtual offsets to attach an emitter that looks like a spike, and then make it shoot one sharp particle forwards, to cause the thing its attached to to wound also, giving you a custom wound with the unit of choices normal wound masking it in. piece of pie (not really) they should at least put holes in people. Erm, lua can effect MosParticles, if hit actor, the hit actor, blah blah, attachment code.
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Thu Jun 25, 2009 11:41 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: So, official orders from devs
It's not feasible to use Lua-controlled emitters right now. They're very unstable. As for dummies, I'm thinking that considering they are crash-test dummies they should be almost exactly the same strength as a human, but because they do not bleed, more vulnerable to firearms to make up for it.
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Thu Jun 25, 2009 11:58 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: So, official orders from devs
TheLastBanana wrote: It's not feasible to use Lua-controlled emitters right now. They're very unstable. As for dummies, I'm thinking that considering they are crash-test dummies they should be almost exactly the same strength as a human, but because they do not bleed, more vulnerable to firearms to make up for it. With a capital V please. They should be our "zergish" faction we have to mow down.
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Fri Jun 26, 2009 5:05 am |
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Artanis186
Joined: Sat Jun 20, 2009 8:49 am Posts: 25
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Re: So, official orders from devs
LowestFormOfWit wrote: TheLastBanana wrote: It's not feasible to use Lua-controlled emitters right now. They're very unstable. As for dummies, I'm thinking that considering they are crash-test dummies they should be almost exactly the same strength as a human, but because they do not bleed, more vulnerable to firearms to make up for it. With a capital V please. They should be our "zergish" faction we have to mow down. How often have you seen a huge army of crash test dummies attacking your base? ...in zerg rush form
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Fri Jun 26, 2009 6:21 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: So, official orders from devs
Artanis186 wrote: LowestFormOfWit wrote: TheLastBanana wrote: It's not feasible to use Lua-controlled emitters right now. They're very unstable. As for dummies, I'm thinking that considering they are crash-test dummies they should be almost exactly the same strength as a human, but because they do not bleed, more vulnerable to firearms to make up for it. With a capital V please. They should be our "zergish" faction we have to mow down. How often have you seen a huge army of crash test dummies attacking your base? ...in zerg rush form I don't think you've seen my activities. Speaking of activities. Why is there no option in game to choose from different pre-saved ones we've made depending on the scene we want?
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Fri Jun 26, 2009 8:54 am |
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androit
Joined: Wed Jun 10, 2009 2:57 pm Posts: 41
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Re: So, official orders from devs
Quote: Another suggestion for b24.Make more craft,old is useless,mods are useless,only the drop pod is good,i dont know make like a,helicopter or bomber plane.And also have a suggestion for new fraction.The combines from HL2 Series.Good fraction.If it only could have good sprites and ofcourse same weapons like,combine pulse riffle with secondery fire(a ball that if hit you you dissapear)and other stuff.and actors,of course metrocops combines,Striders,Hunters,Headcrabs,headcrabzombies,and NPC's,like alyx gordon barney eli kleiner Father Grigory and stuff. Stupid idea is stupid, HL2 faction would only exist in CC for mods only. Also, use better grammar please or your posts will cease to exist. Quote: Another suggestion for B24: make more craft, old is useless and mods are useless. Only the drop pod is good, make a helicopter or bomber plane. And also have a suggestion for new faction: The combines from HL2 Series good faaction. If it only could have good sprites and of course same weapons like,combine pulse riffle with secondery fire (a ball that if it hits you you disappear) and actors of course. Metrocops combines, Striders, Hunters, Headcrabs, Headcrabzombies and NPC's like alyx gordon barney eli kleiner Father Grigory and stuff. Something like that, but with less stupid in.
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Sat Jun 27, 2009 12:03 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: So, official orders from devs
I think I just died inside.
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Sat Jun 27, 2009 4:09 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: So, official orders from devs
ProjektTHOR wrote: I think I just died inside. Again? More importantly, nobody likes the idea of an activity selector but me?
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Sun Jun 28, 2009 1:57 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: So, official orders from devs
this topic isnt for feature additions, its for content suggestions.
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Sun Jun 28, 2009 2:03 am |
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