Author |
Message |
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Minimap
Geti, that will ignore caves and bunkers, which is not exactly a good thing.
|
Sat Jun 27, 2009 3:39 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Minimap
Scan at intervals. Move down by the alttude. Move down and check for terrain at some arbitary interval. If findaltitde > 2 then record and move down.
Done. Anyway, how do you make the code cleaner than how it already is, Grif?
|
Sat Jun 27, 2009 3:43 am |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Minimap
you're a clever guy, grif.
|
Sat Jun 27, 2009 5:01 am |
|
|
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
|
Re: Minimap
I love you, Grif.
Now, seriously, you should be a Content Developer.
|
Sat Jun 27, 2009 5:41 am |
|
|
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
|
Re: Minimap
CrazyMLC wrote: Now, seriously, you should be a Content Developer. Why he isn't already is beyond me. Also, I dunno if this has been brought up yet, but trails behind MOPixels disappear leaving just the single MOPixel while it goes over the map. But then the trails appear again when the MOPixel isn't going over the map.
|
Sat Jun 27, 2009 6:37 pm |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: Minimap
whitty wrote: CrazyMLC wrote: Now, seriously, you should be a Content Developer. Why he isn't already is beyond me. MaximDude should also be a content dev. just for sprites and stuff.
|
Sat Jun 27, 2009 6:53 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Minimap
Miles_T3hR4t wrote: MaximDude should also be a content dev. just for sprites and stuff. Lol, this is funny. I think Prom should be a dev, he's an incredible spriter.
|
Sat Jun 27, 2009 7:10 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Minimap
Roon3 wrote: Miles_T3hR4t wrote: MaximDude should also be a content dev. just for sprites and stuff. Lol, this is funny. I think Prom should be a dev, he's an incredible spriter. Do I smell sarcasm? \:|
|
Sat Jun 27, 2009 7:20 pm |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Minimap
MaximDude wrote: Roon3 wrote: Miles_T3hR4t wrote: MaximDude should also be a content dev. just for sprites and stuff. Lol, this is funny. I think Prom should be a dev, he's an incredible spriter. Do I smell sarcasm? \:| I believe so, you should follow your nose, Grasshopper!
|
Sun Jun 28, 2009 12:44 am |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: Minimap
Roon3 wrote: Miles_T3hR4t wrote: MaximDude should also be a content dev. just for sprites and stuff. Lol, this is funny. I think Prom should be a dev, he's an incredible spriter. I'm confused...
|
Sun Jun 28, 2009 1:22 am |
|
|
Zerevor
Joined: Sun Mar 29, 2009 7:51 pm Posts: 38
|
Re: Minimap
Soon in year, Grif will promote.
|
Sun Jun 28, 2009 9:42 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Minimap
Why don't you use the new and improved terrain hugger for a scanner device.
|
Sun Jun 28, 2009 11:09 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Minimap
maxiumdude makes sprites out of proms gib sprites. i think the dev team should be critically evaluated elsewhere. Zerevor wrote: Soon in year, Grif will promote. ow, my english.
|
Sun Jun 28, 2009 11:23 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Minimap
Anyways, I'm back and will begin work on this.
Should have another release in the next few days.
|
Mon Jun 29, 2009 1:10 am |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Minimap
Geti wrote: maxiumdude makes sprites out of proms gib sprites. Not only gibs, and I make my own sprites too.
|
Mon Jun 29, 2009 3:32 am |
|
|
|