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 Limited Grenades, unlimited ammo? 
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Post Re: Limited Grenades, unlimited ammo?
God, you're just making excuses now.

Realistic? Robots? Lazer guns?
A good way to explain infinite ammo is that it is "teleported down from tradestar. (only ammo can be teleported, given it's small size.)"

You may have good points though...
But is adding limited ammo really going to fix those problems?

You'll just buy a lot of ammo, or go to your magazine point and continue spamming your gatling gun.
Buying ammo will be a hassle, and it will just complicate the buy menu and the AI.

It will hurt everything, not to mention attacking.
Imagine you attacking and, oops! Out of ammo! You're dead.

Adding limited ammo might fix some problems, but it will make more arise.


Sat Jun 27, 2009 7:27 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
God, you're just making excuses now.

Realistic? Robots? Lazer guns?

What are you talking about? Both combat robots and lasers already exist in real life. It's not a matter of "does it exist?", it's a matter of "does this obey the laws of physics?"

Quote:
You'll just buy a lot of ammo, or go to your magazine point and continue spamming your gatling gun.

Yes, you buy ammo. You spend all your money on spamming a gatling gun. Whoops! You have no more money because you are retarded and don't understand the S in RTS!

Quote:
Imagine you attacking and, oops! Out of ammo! You're dead.
Whoops! You are dead because you are retarded and don't understand the S in RTS!


Sat Jun 27, 2009 7:31 am
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Post Re: Limited Grenades, unlimited ammo?
Teleportation does not violate any tested and proven law of physics.
I'm also pissed at Firefox not knowing what teleportation's spelling is.


Sat Jun 27, 2009 7:36 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
CrazyMLC wrote:
God, you're just making excuses now.

Realistic? Robots? Lazer guns?

What are you talking about? Both combat robots and lasers already exist in real life. It's not a matter of "does it exist?", it's a matter of "does this obey the laws of physics?"
Humanoid, fully functioning, remotely operated robots.
Guns that shoot powerful ray of lazers that can kill people, even dig into the ground instead of just heating it up. Without heating the gun up, and in the tiny space that is a gun?
I also forgot to mention the disembodied brain that controls bodies remotely.
Those are all very realistic.


Quote:
You'll just buy a lot of ammo, or go to your magazine point and continue spamming your gatling gun.

Yes, you buy ammo. You spend all your money on spamming a gatling gun. Whoops! You have no more money because you are retarded and don't understand the S in RTS!
So you expect the ammo to be very expensive, that also shoots holes in the limited ammo theory, buying enough ammo for all your units would be too expensive.
But if they aren't expensive, it fixes nothing, it just complicates the buy menu, etc.

Quote:
Imagine you attacking and, oops! Out of ammo! You're dead.
Whoops! You are dead because you are retarded and don't understand the S in RTS!
What is your point? Buy more ammo? See above.

You also ignored half of my post.

I'm tired of arguing over a pointless subject with a thick headed jerk, as limited ammo will never be put into cortex command.


Sat Jun 27, 2009 7:45 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
You also ignored half of my post.

I'm tired of arguing over a pointless subject with a thick headed jerk, as limited ammo will never be put into cortex command.

I cut half of your post out because it was irrelevant and did not contain any points. To an outsider following the debate this is helpful.

You can throw a temper tantrum because I have a differing position if you want. I'll still be here when you've picked up your toys and are ready to tackle this issue more maturely.


Sat Jun 27, 2009 7:55 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
CrazyMLC wrote:
God, you're just making excuses now.

Realistic? Robots? Lazer guns?

What are you talking about? Both combat robots and lasers already exist in real life. It's not a matter of "does it exist?", it's a matter of "does this obey the laws of physics?"

This game has brains in jars, crabs that can carry grenades, spaceships, zombies, and skeletons.


I for one would absolutely hate limited ammo. I see no reason for it to be implemented besides for those among us who love absurd amounts of micromanagement (fine if you do but please don't change games to suit that style :( ). Guns are balanced in this game, grenades could use a recharge so that grenade launchers are not infinitely better.


Sat Jun 27, 2009 7:56 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
CrazyMLC wrote:
You also ignored half of my post.

I'm tired of arguing over a pointless subject with a thick headed jerk, as limited ammo will never be put into cortex command.

I cut half of your post out because it was irrelevant and did not contain any points. To an outsider following the debate this is helpful.

You can throw a temper tantrum because I have a differing position if you want. I'll still be here when you've picked up your toys and are ready to tackle this issue more maturely.

I am not throwing as you call it a "temper tantrum" I am merely stating that I don't care about arguing anymore, because it wouldn't, and doesn't, matter. You aren't going to budge on your opinion, which is why I said you are thick headed, you are not listening to my side and only debating.
So why should I bother?

AGENT15 wrote:
This game has brains in jars, crabs that can carry grenades, spaceships, zombies, and skeletons.

That's right. -_-;


I still don't get how still don't get how this strayed from having a system to un-limit grenades to a conversation about limiting ammo.
Darlos9D wrote:
I guess the only alternatives would be to either have limited firearm ammo (which would change things, perhaps for the worse) or have some way to get grenades back. Or make sure grenades are clearly more useful somehow.?

The only mention of limiting gun ammo is a negative one, and the thread was supposed to be about making grenades more useful. This has already been discussed.
This thread serves no purpose.


Last edited by CrazyMLC on Sat Jun 27, 2009 8:05 am, edited 1 time in total.



Sat Jun 27, 2009 7:59 am
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Post Re: Limited Grenades, unlimited ammo?
AGENT15 wrote:
This game has brains in jars, crabs that can carry grenades, spaceships, zombies, and skeletons.


What is so unrealistic about brains in jars? You give a brain means to survive on its own and nothing has changed. Did you know? Science has shown that the brain treats tools as an extension of the body! Tools are nothing more than additional inputs to the brain's functions.

Without eyes we would adapt. With four eyes we would adapt. Why do you think we are able to create artificial limbs and voice synthesizers that rely on brain waves for input? Our brains are not limited to our bodies. They have simply adapted to what is available.

Do not attempt to patronize me when your own understanding of science is severely limited.

Crabs with grenades? I haven't done that in CC. But the ability should be removed. It's stupid.

Uh, spaceships? You mean the same spaceships that have existed since, uh, the 60s? Yeah, totally unrealistic.

Zombies and skeletons... zombies are completely possible, skeletons, well, that speaks for itself. Are skeletons even supposed to be a race in the final game?

Oh, and I got this gem of a PM from SABER15:

AGENT15 wrote:
DDDDDDDDDIIIIIIIIIIIIIIDDDDDDDD DDDAAAAAA PPPPPPOOOOOOOOORRRRRR BBBBAAAAAAAAAAAABBBBBBBBBEEEEEE PEEEEEEEEE POOOOOOOO HHHHHHHIIIIIIIISSSSS PPPPPAAAAAANNNNNNTTTTTTTTTTSSSSSSS?????


Yeah, sounds like the developers should really value your opinion.


Sat Jun 27, 2009 8:02 am
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Post Re: Limited Grenades, unlimited ammo?
Ugh, as I said:
Teleportation does not violate any tested and proven law of physics.

Problem of violation solved.


Sat Jun 27, 2009 8:07 am
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Post Re: Limited Grenades, unlimited ammo?
mail2345 wrote:
Ugh, as I said:
Teleportation does not violate any tested and proven law of physics.

Problem of violation solved.

Then we can stop using dropships and rockets. Is it possible in accordance with the laws of physics? Yes.

Does it exist in CC's universe? Apparently not.

It is not hard to understand.

CrazyMLC wrote:
I am not throwing as you call it a "temper tantrum" I am merely stating that I don't care about arguing anymore, because it wouldn't, and doesn't, matter. You aren't going to budge on your opinion, which is why I said you are thick headed, you are not listening to my side and only debating.
So why should I bother?

You are. The only points you have made I have either properly retorted with supporting evidence, or agreed with, because I never disagreed in the first place.

You give me a substantial argument and you may convince me otherwise. But shallow, poorly thought-out arguments full of logical fallacies will get you nowhere. Me not "budging" from my positions does not make me stubborn. It makes you a poor debater.


Sat Jun 27, 2009 8:11 am
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Post Re: Limited Grenades, unlimited ammo?
And you scientific knowledge is also, very, very limited.

The unrealistic part of brains in jars is the ability to function, get oxygen, and to remotely control other organisms.
This may be possible in hundreds of years, but it is very unrealistic currently.

cambiogris wrote:
Without eyes we would adapt. With four eyes we would adapt. Why do you think we are able to create artificial limbs and voice synthesizers that rely on brain waves for input? Our brains are not limited to our bodies. They have simply adapted to what is available.

No, voice synthesizers use electrical signal sent to the vocal cords to make voices. We are not adapting to the synthesizer, it is adapting to us.

Of course we could adapt without eyes, there is such a thing as a blind person. Put being able to control other bodies and to see through their eyes, is, technically impossible.

(Why am I still arguing? I thought I said i I was sick of arguing. I guess I'm bored...)



edit:
cambiogris wrote:
mail2345 wrote:
Ugh, as I said:
Teleportation does not violate any tested and proven law of physics.

Problem of violation solved.

Then we can stop using dropships and rockets. Is it possible in accordance with the laws of physics? Yes.

Does it exist in CC's universe? Apparently not.

It is not hard to understand.

Obviously you did not read my post.
CrazyMLC wrote:
A good way to explain infinite ammo is that it is "teleported down from tradestar. (only ammo can be teleported, given it's small size.)"


cambiogris wrote:
You give me a substantial argument and you may convince me otherwise. But shallow, poorly thought-out arguments full of logical fallacies will get you nowhere. Me not "budging" from my positions does not make me stubborn. It makes you a poor debater.

You're whole argument isn't a shallow, poorly thought out argument, deefiniitely.
Sorry I'm not a born debater like you, why don't you run for president.


Last edited by CrazyMLC on Sat Jun 27, 2009 8:23 am, edited 3 times in total.



Sat Jun 27, 2009 8:13 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
mail2345 wrote:
Ugh, as I said:
Teleportation does not violate any tested and proven law of physics.

Problem of violation solved.

Then we can stop using dropships and rockets. Is it possible in accordance with the laws of physics? Yes.

Does it exist in CC's universe? Apparently not.

It is not hard to understand.

Bunker Systems says otherwise.
There might be a problem of cost, distance, stability, ect.


Sat Jun 27, 2009 8:15 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
And you scientific knowledge is also, very, very limited.

The unrealistic part of brains in jars is the ability to function, get oxygen, and to remotely control other organisms.
This may be possible in hundreds of years, but it is very unrealistic currently.

Right, but this is the game with lazer beams. You're contradicting yourself again and highlighting your inability to keep a consistent argument.

Ask yourself one thing. Is CC set in the year 2009? No? Okay then.


mail2345 wrote:
Bunker Systems says otherwise.
There might be a problem of cost, distance, stability, ect.
You're right, they do exist. Which doesn't make sense at all because we're still using rockets and dropships. It doesn't many any sense to be able to teleport something small onto a moving unit while having teleportation through the emptiness of space being impossible. I can't argue that one any further because it's pseudo-science and we're making up rules for things we do not understand.


Sat Jun 27, 2009 8:23 am
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Post Re: Limited Grenades, unlimited ammo?
Again, with the ignoring.


High powered lazers are not possible right now, the highest powered lazer over can barely pop a kernel of popcorn.
Also note the MAY before the be possible.


Sat Jun 27, 2009 8:26 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
Again, with the ignoring.


High powered lazers are not possible right now, the highest powered lazer over can barely pop a kernel of popcorn.
Also note the MAY before the be possible.


Data's intentions are to follow the laws of physics. Nothing more really needs to be argued, as your lack of comprehension skills don't allow for serious debate.

p.s. the highest powered lasers available can begin nuclear fusion, split atoms, or shoot missiles out of the sky


Sat Jun 27, 2009 8:32 am
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