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 Limited Grenades, unlimited ammo? 
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Post Re: Limited Grenades, unlimited ammo?
Manticore wrote:
i originally suggested limited ammo but i now realise that this would only really be fun for person vs person matches(and even then). so unlimited ammo seems to be the best way to go. however unlimited grenades is still tricky. they would need a long "reload" time for them to be balanced.

here are three things that would improve gameplay overall for cortex command
a bar that would replace the word reloading above each gun, this would make reload times more visable(not really necesary but would be nice)

having a maximum number of items an actor or craft could hold. this would make the dreaded "crab bomb" a thing of the past.(there is almost no way this could hurt gameplay[unless of course this limit is too low])

an ai "priority" for each weapon. this could simply be an ini variable. say every couple seconds an ai would check its inventory for the highest priority weapon. this would solve the small problem with the ai of them shooting you with a pistol, when instead they have an assault rifle and shotgun.

I like the bar idea alot, as well as the AI weapon priority.

However, I disagree with the item limit; the AI doesn't cheat with this, and weight keeps people from carrying much. The issue brought up is only really an issue in multiplayer, and you should just agree on a limit or something instead of making the game change for you. (Don't mean to sound rude, I know I probably do right now :P)

Anyway. Here's another thing to consider: with unlimited grenades, the AI would need to be adjusted so they don't throw a grenade and stand there like morons waiting for their grenade to "reload."


Fri Jun 26, 2009 12:39 am
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Post Re: Limited Grenades, unlimited ammo?
This thread was meant more to focus on grenades. I was never intending to suggest that firearm magazines needed to be changed in any way. While recharging magazines appeals to me slightly, I wouldn't say its a necessary change at all.

I think this recharging idea was initially conceived for the grenades. You throw a grenade, and its "space" is empty until a cooldown/recharge timer runs out and then the actor gets a new grenade. Having more than one grenade means you can throw more than one before having to wait for them. But they each regenerate individually, so you can just throw one and get it back after the standard regeneration time.

While this idea could be extended to magazines, it isn't really necessary, as I said. Besides, if we assume an actor comes with 6 or 7 magazines for a gun, then the first expended magazine would probably be recharged by the time the last one was expended anyway, unless it was just painfully slow.

AGENT15 wrote:
Anyway. Here's another thing to consider: with unlimited grenades, the AI would need to be adjusted so they don't throw a grenade and stand there like morons waiting for their grenade to "reload."

I think we can reasonably expect Data to program things rationally, were he to change the working of grenades.


Fri Jun 26, 2009 4:36 am
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Post Re: Limited Grenades, unlimited ammo?
Considering he hasn't fixed gold dig AI mode yet I wouldn't hold my breath on that one.


Fri Jun 26, 2009 4:56 am
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Post Re: Limited Grenades, unlimited ammo?
also i would like to see a kind of weapon "priority" or "preffered weapon" for ai. this would make the ai more likely to use shotguns in closed spaces and explosive weapons in larger enviroments. possibly also stop them from using a pistol instead of their automatic weapon. this wouldnt be that hard to implement, however it would need some fine tuning.

edit: kind of swaying off topic here...


Fri Jun 26, 2009 6:03 am
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Post Re: Limited Grenades, unlimited ammo?
I'm sure most people would not want to play Cortex Command, including me, if ammo was limited.

It doesn't work out, this isn't counterstrike, or doom.
This is not an FPS.

This is an RTS.

When you buy a grenade you should buy a slot, that grenade reappears after around 30 seconds after you use it.
If you buy 3 grenades then you should therefore have 3 slots, and you can use all three and each slot will recharge 30 seconds after it was used, adding the grenade to your inventory.


Last edited by CrazyMLC on Sat Jun 27, 2009 9:22 am, edited 2 times in total.



Sat Jun 27, 2009 5:23 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
I'm sure most people would not want to play Cortex Command, including me, if ammo was limited.

It doesn't work out, this isn't counterstrike, or doom.
This is not an FPS.

This is an RTS.

Yes but when is the last time you played an RTS where you could give any unit any weapon and have them spam suppressive fire endlessly just for the hell of it?

It makes about as much sense as having a looping map, which also needs to go.

Personally I'd love to see limited ammo, along with slots instead of weight for limiting what you can carry. The only negative effect weight has is making your jetpack useless. You can't throw a dozen guns around your neck in real life either.


Sat Jun 27, 2009 5:48 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
It makes about as much sense as having a looping map, which also needs to go.

Yes. I hate wrapping maps.

cambiogris wrote:
Personally I'd love to see limited ammo, along with slots instead of weight for limiting what you can carry. The only negative effect weight has is making your jetpack useless.

Or making you get crushed into the terrain.

cambiogris wrote:
You can't throw a dozen guns around your neck in real life either.

Nor can you be a disembodied brain in a jar, hence why we aren't playing real life.
Seriously though, I would think that one or two weapons and one side arm would be reasonable.


Sat Jun 27, 2009 6:00 am
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Post Re: Limited Grenades, unlimited ammo?
cambiogris wrote:
Yes but when is the last time you played an RTS where you could give any unit any weapon and have them spam suppressive fire endlessly just for the hell of it

When was the last time you played an FPS where you gather gold to buy weapons?


Sat Jun 27, 2009 6:29 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
When was the last time you played an FPS where you gather gold to buy weapons?

That doesn't make any sense. CC is supposed to be an RTS, so the point you're trying to make is a total non-sequitur.


Sat Jun 27, 2009 6:52 am
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Post Re: Limited Grenades, unlimited ammo?
I think that CC is an RTS because you dig up gold and act strategically, hence the real time STRATEGY.

You were saying that CC is not an RTS
cambiogris wrote:
Yes but when is the last time you played an RTS where you could give any unit any weapon and have them spam suppressive fire endlessly just for the hell of it

A few hours ago, so, you are basically saying that CC is not an RTS.


Last edited by CrazyMLC on Sat Jun 27, 2009 6:57 am, edited 1 time in total.



Sat Jun 27, 2009 6:52 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
I think that CC is an RTS because you dig up gold and act strategically, hence the real time STRATEGY.

Yes. What's your point? Even data said this is supposed to be an RTS.


Sat Jun 27, 2009 6:57 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
You were saying that CC is not an RTS
cambiogris wrote:
Yes but when is the last time you played an RTS where you could give any unit any weapon and have them spam suppressive fire endlessly just for the hell of it

A few hours ago, so, you are basically saying that CC is not an RTS.


You are saying Cortex Command is not an RTS because you can
"give any unit any weapon and have them spam suppressive fire endlessly just for the hell of it"
Maybe you meant to say FPS, not RTS.


Sat Jun 27, 2009 6:58 am
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Post Re: Limited Grenades, unlimited ammo?
I was saying that infinite ammo doesn't make much sense in a sidescrolling RTS. lrn2read.

Consider a 2D Command and Conquer where units can just shoot endlessly in a general direction and kill whatever is there. It's completely unbalanced.


Sat Jun 27, 2009 7:00 am
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Post Re: Limited Grenades, unlimited ammo?
Then, you are using over powered guns, or the lifetime of most gun's bullets should be shortened.
There is also such a thing as reload time, which punishes you for wasting bullets by shooting in a general direction.

That is also one thing you can do in CC, and there is a reason you can do that, if you want to fire in a general direction hoping to kill things, you can. It's called strategy. (it may be a bad one, but it is one nonetheless.)


Sat Jun 27, 2009 7:03 am
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Post Re: Limited Grenades, unlimited ammo?
CrazyMLC wrote:
Then, you are using over powered guns, or the lifetime of most gun's bullets should be shortened.
There is also such a thing as reload time, which punishes you for wasting bullets by shooting in a general direction.

Short lifetimes make the game unrealistic. Long reload times make the game unrealistic, unbalanced, and generally annoy the player. Both of these are poor substitutes for proper game design, especially in a game that attempts to be realistic.

I can sit in a bunker spamming the gatling gun and nothing comes close. Apparently a soldier being able to hold 10,000 bullets on him is balanced?


Sat Jun 27, 2009 7:16 am
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