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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Blowguns
Yeah, I could do that, but I was hoping to do it in a less hacky way. I could upload a version that works like that I guess.
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Sat Jun 27, 2009 3:27 am |
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WorldOfGooCorp
Joined: Fri Jan 25, 2008 4:40 am Posts: 97 Location: New York
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Re: Blowguns
numgun wrote: Kinda boring and uneffective weapon. Using this at a multiplayer versus wont be fun either because the health drain is just dull. People, ignore this man. Much fun can be had with this weapon if you put your mind to it. Anyways, good job TLB. I'm going to enjoy going tribal on Ronin troops.
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Sat Jun 27, 2009 3:34 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Blowguns
Looks cool, going to download.
Any chances of, uhm, exploding blowdarts? :d That would be awesome. Or a dart that kills if you get hit twice. OR two kinds of darts that have chemicals that when mixed together make explosive, causing the victim to explode when killed.
I think I got a bit carried away.
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Sat Jun 27, 2009 11:16 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Blowguns
I think using obstacle rays to find the collision position and attaching there would work nicely. I'll try it myself when I have time.
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Sat Jun 27, 2009 8:46 pm |
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Spartan M43
Joined: Sat Jan 24, 2009 12:16 am Posts: 76 Location: Define: location.....
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Re: Blowguns
nice, tested: worked extremely well, wa sable to blend in with the native inhabitants of the village.
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Sat Jun 27, 2009 9:42 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Blowguns
Great mod, TLB. I wish I knew how to mod stuff at all, then I'd totally make it that when you got shot it'd cripple you and keep you from walking normally.
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Thu Jul 16, 2009 6:34 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Blowguns
Randomly shutting down controller impluses, with the probability of disabiling based off the mass?
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Thu Jul 16, 2009 8:13 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Blowguns
Well, I don't really ENTIRELY know what you just said, but it certainly sounds like what I was thinking. And basing it off the actor's mass, like how the damage is being calculated, is a good idea, too.
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Thu Jul 16, 2009 8:25 pm |
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