Cyborg Zombie Missions - Correct file uploaded.
Three missions and a skirmish based off a "Cyborg Zombies" faction.
MISSION 1: CYBORG ZOMBIE DEFENSE
Quote:
You are the commanding brain of Nanobot Shelter #15, an outpost designed to hold against an escape of self replicating nanobots. You have just been awakened from cryo due to the escape of Generation 5 self replicating organic/metallic hybrids, or as more commonly known, Cyborg Zombies. A nearby laboratory engineered a self replicating model, however an unknown faction released a virus that corrupted the control systems, causing them to go rogue. Unfortunately, we have are unable to spare resources, due to recent Ronin attacks.. Oh, and due to the rapid awakening, your body will be paralyzed for a short amount of time.
Your base's inventory:
5 Coalition Heavies armed with Heavy Sniper Rifles
3 Med pack dispensers
1 Weapon dispenser
1 Grenade dispenser
1 Coalition Heavy armed with a Mauler Shotgun
1 Coalition Heavy armed with a Revolver Cannon
1 Coalition Attack drone
1 Heavily armored Browncoat brain.
1 AlchemTec brand gold generator.
Known zombie classes:
Light Cyborg Zombie, very fast but with weaker armor.
Medium Cyborg Zombie, fast, decent armor.
Heavy Cyborg Zombie, not as fast, however has excellent armor.
Regenerative Cyborg Zombie, with the armor of a Light, and the speed of a Heavy, however repairs much more efficiently.
IMPORTANT MULTIPLAYER NOTEThis is a very hackishly setup multiplayer system.
You will be using the same brain as your teammates. To swap to this same brain, push both swap buttons at the same time. Only one person can actually be doing things with this brain, the others just have pie menu access.
If things don't work, try switching to other actors, and having one guy control.
MISSION 2: ESCAPE!
You wake up in an underground bunker with a clone.
The only two things you know:
Your memory has and will fail.
You must escape.
Note: This mission is VERY hard.
MISSION 3: SABOTAGE!
Destroy the defence control system for the Coalition's teleportation research outpost as the Cyborg Zombies, to prevent work on their teletrooper unit.
This mission isn't as hard as the others, but still is fairly hard.
SKIRMISH MISSIONS: CYBORG ZOMBIE DEFENSE, TELETROOPER ASSAULT!
First one is pretty much like the mission, but without the scene specific AI hacks.
The second one has the Coalition's teletrooper unit sent against your base.
Less important note for both.
If you want to change the zombie's spawn team, just type in the following code in the console. Oh, self replicating zombies can be bought in the buy menu:
Replace x with the team number.
Credits:
LowestFormOfWit - For the awesome sprites.
cadw - Maps of Escape! and Sabatoge
weegee - CCRPG and skeleton mission code for Escape!
Gotcha - For his map pack objects.
firecrystal - For the Safepacks
TLB - I remember using scraps of his code out of laziness.
Foa - For the original idea of HitsMOs = 0
Finally, the mod:
Increasingly obsolete B23 edition: