The Dummy Behemoth...is Released! Ignore this thread!
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
Areku wrote: Really nice sprites you've got there. Although I think that a dummy giant with frankenstein sprites had already been done by some modder... Who was it really? Ah yes, me.
No matter, your robot's appearance is much better than mine's. The legs were specially well done. Though it seems to be, as others have already said, in a slighty weird position, almost as if it was dancing. The dummy simbol on the head also seems... a bit off, maybe? This looks very good overall, though, and I'm eagerly expecting the release. I didn't know about the dummy thing. I miss a lot on these boards! The dummy on the head symbol being reversed is because the head is an edited "DropshipHullGibC". I saw it and immediately saw a huge dummy head, just it was backwards. So I cleaned it up. Forgot about the symbol when I redrew it. Honestly I think everyone would be interested to know that I made this entire frankenstien using only 6 vanilla sprites. Some repeat of course, but I made everything on that actor from one of those 6 in some way.
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Fri Jun 26, 2009 3:47 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: My newest WIP...The Dummy Behemoth.
Winterous wrote: Hyperkultra wrote: Someday, I hope to have something I said in a sig. Happy now? Gleeful actually. Ontopic. Just 6 sprites? For serious? Oh, and I think the Dreadnaughckets would be better just ramming into things. It's not enough that your shooting something the size of a mini fridge with a rocket engine, but it also has to fire bullets? Hilarious overkill.
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Fri Jun 26, 2009 5:44 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
Hyperkultra wrote: Winterous wrote: Hyperkultra wrote: Someday, I hope to have something I said in a sig. Happy now? Gleeful actually. Ontopic. Just 6 sprites? For serious? Oh, and I think the Dreadnaughckets would be better just ramming into things. It's not enough that your shooting something the size of a mini fridge with a rocket engine, but it also has to fire bullets? Hilarious overkill. Well, let's see....hmm it's 7 sprites if you count the brain I'm putting under the head. The head there is actually a helmet. But I didn't count it since I didn't do anything to it. As for the dreadnaughts, maybe it can fire two versions, one that just rams into stuff (maybe pack extra gibs in it) and one that shoots (so you can arc it like a mortar and rain bullets down while doing so).
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Fri Jun 26, 2009 8:33 am |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: My newest WIP...The Dummy Behemoth.
A mass-based rocket? Flying minifridge? Id totally vote for that. Just like the old revolvercannon - just - the Slug this time weighs as much as a small car. Happy Mash-fest eniwon?
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Fri Jun 26, 2009 9:06 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
I'm working on the offsets for the legs and what not right now....for some reason my code is off. It's acting as if the bottom of the feet is at it's upper thighs, as everything below that falls through ground. What variable could be screwy?
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Fri Jun 26, 2009 9:08 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: My newest WIP...The Dummy Behemoth.
LowestFormOfWit wrote: I'm working on the offsets for the legs and what not right now....for some reason my code is off. It's acting as if the bottom of the feet is at it's upper thighs, as everything below that falls through ground. What variable could be screwy? I think you may have set something to -0.
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Fri Jun 26, 2009 9:33 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
I don't see anything that would be causing this, but then again, there's a lot of junk in here.
I tried redoing it by cloning off of TLB's Coalition Heavy brain bot, and it worked fine with the Brain bots legs and feet. As soon as I added my legs though the same thing happened.
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Fri Jun 26, 2009 9:52 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: My newest WIP...The Dummy Behemoth.
Exactly how heavy is your unit? If it's heavier than two or three hundred, you'll probably need to give it bigger footgroups. Also, check the jointoffset in the legs: it should be calculated using always the last frame of the sprite, in which the limb is fully extended. Aside from that, LowestFormOfWit wrote: I didn't know about the dummy thing. I miss a lot on these boards! Allow me to draw back the curtain: http://www.datarealms.com/forum/viewtopic.php?f=61&t=12906(Not sure if it works for B23, but might be worth giving it a try. )
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Fri Jun 26, 2009 2:02 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: My newest WIP...The Dummy Behemoth.
Looks like it's punching something Although, not necessarily a bad thing. That Behemoth must have a monster left hook. Look out, Stallone.
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Fri Jun 26, 2009 4:02 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: My newest WIP...The Dummy Behemoth.
That is nonetheless really impressive for only using gib sprites.
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Fri Jun 26, 2009 4:26 pm |
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IceSilver
Joined: Fri May 29, 2009 10:53 am Posts: 117
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Re: My newest WIP...The Dummy Behemoth.
am i the only one thinking
FALCON...PUUUNCH!!!!!
when reading this thread?
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Fri Jun 26, 2009 7:02 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My newest WIP...The Dummy Behemoth.
IceSilver wrote: am i the only one thinking
FALCON...PUUUNCH!!!!!
when reading this thread? Yes. Now make Capn' Falcon.
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Fri Jun 26, 2009 7:03 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My newest WIP...The Dummy Behemoth.
Areku wrote: Exactly how heavy is your unit? If it's heavier than two or three hundred, you'll probably need to give it bigger footgroups. Also, check the jointoffset in the legs: it should be calculated using always the last frame of the sprite, in which the limb is fully extended. Aside from that, LowestFormOfWit wrote: I didn't know about the dummy thing. I miss a lot on these boards! Allow me to draw back the curtain: http://www.datarealms.com/forum/viewtopic.php?f=61&t=12906(Not sure if it works for B23, but might be worth giving it a try. ) Ah I remember that now. Didn't add two and two. Also, how do I edit the foot groups?
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Fri Jun 26, 2009 11:42 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: My newest WIP...The Dummy Behemoth.
Looks awesome. I'd like to see you make the spite work in CC, slouching over and stuff. Looks really good though, you were always good at making large sprite mock-ups. You should make it have a bunch of attachables and make lots of servos at the center. Anyhow, MAKE IT HAPPEN!
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Sat Jun 27, 2009 4:57 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: My newest WIP...The Dummy Behemoth.
I cbf to go back and look for who suggested this but: Throwable non-explosive items would be awesome. Fridges, car parts, and the like. Would be great, in my opinion.
♥♥♥♥ looks 3 Laws Safe.
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Sat Jun 27, 2009 5:00 am |
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