Zombie Defense -fixtastic-
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
Yes. I have a script that based off TLB's player loops, can work with any theoretical player amount. Scroll up. Install. Add PlayerCount = x line to activities.
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Thu Jun 25, 2009 1:26 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Zombie Defense -fixtastic-
mail2345 wrote: Yes. I have a script that based off TLB's player loops, can work with any theoretical player amount. Scroll up. Install. Add PlayerCount = x line to activities. Oh thank you! But... Which script?
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Thu Jun 25, 2009 1:41 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
I appear to have made a new page. Oh well. viewtopic.php?f=24&t=15279&start=197
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Thu Jun 25, 2009 1:58 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Zombie Defense -fixtastic-
I thought that was the right script, but I cannot comprehend your instructions. Can you use baby-talk and lots of hand gestures?
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Thu Jun 25, 2009 6:41 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
Sure. Just download the file, then open Zombie Defense.lua in the scenes folder and replace the contents with the contents of the text file I posted. If your resolution is above 640*480 then go into Zombie Defense.ini(still in scenes) and find: Code: AddBackgroundLayer = SceneLayer PresetName = Sky Layer DrawTransparent = 0 WrapX = 0 WrapY = 0 ScrollRatio = Vector X = 800 Y = 3500 Change it to: Code: AddBackgroundLayer = SceneLayer PresetName = Sky Layer DrawTransparent = 0 WrapX = 0 WrapY = 0 ScrollRatio = Vector X = 0.02 Y = 3500 EDIT: Go into activties.ini in the main folder and add the line PlayerCount = 2
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Thu Jun 25, 2009 6:45 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Zombie Defense -fixtastic-
Ah, thanks for your help, but I'm absolutely retarded when it comes to coding stuff. I'll wait for an official release.
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Thu Jun 25, 2009 9:04 pm |
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Mooseral
Joined: Mon Nov 05, 2007 12:18 am Posts: 26 Location: Canada
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Re: Zombie Defense -fixtastic-
Mayhap I'll give it a poke, and see if I can post a full 2-player conversion based on your code. It would bode well for my interests, and might be more user-friendly also.
*Attached is mail2345's 2-player modification, in a full .rte* Just sticking that in bold, 'cause file versions are hard to find in this thread. Grif should update the OP, or perhaps we should start a new thread. Also, I'm pretty sure this file works, though I don't have a second player to test it with at the moment.
And on that note, I might come onboard to help with some content development. Although I've mostly been doing robots so far... perhaps add some zombie robots? But yeah, I'll put some guns and stuff up at some point, for your viewing pleasure.
Attachments:
File comment: mail2345's code put into the rte file.
Zombie Defense.rte.rar [2.89 MiB]
Downloaded 432 times
Last edited by Mooseral on Fri Jun 26, 2009 6:36 am, edited 1 time in total.
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Fri Jun 26, 2009 6:15 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
Actually, my lua code works with any amount of players greater than 0. Though I have not tested out my scroll ratios on more than 2 players.
Last edited by mail2345 on Fri Jun 26, 2009 6:57 am, edited 1 time in total.
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Fri Jun 26, 2009 6:35 am |
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Mooseral
Joined: Mon Nov 05, 2007 12:18 am Posts: 26 Location: Canada
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Re: Zombie Defense -fixtastic-
Just from a first look at it, it seemed to work quite well (though I tend to play at the default 640*480 resolution). If it can take any number of players, that means it will probably be integrated into the next full release, yes?
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Fri Jun 26, 2009 6:39 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Zombie Defense -fixtastic-
Oh, and the ideas and good amount of code with handling multiplayers comes from TLB's vanila mission code that allows for easy install co-op.
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Fri Jun 26, 2009 6:58 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie Defense -fixtastic-
Fat zombies, thin zombies, jumping zombies, vomiting zombies, exploding zombies, lost-lower-torso-crawling zombie, robot zombies, gonna catch em' all.
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Fri Jun 26, 2009 12:15 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie Defense -fixtastic-
holy ♥♥♥♥ you guys, wait for zombies09 to be released. seriously, it'll probably be out this weekend.
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Fri Jun 26, 2009 12:18 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombie Defense -fixtastic-
Geti wrote: holy ♥♥♥♥ you guys, wait for zombies09 to be released. seriously, it'll probably be out this weekend. I don't think they know what Zombies '09 is... </OffTopic>
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Fri Jun 26, 2009 12:50 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Zombie Defense -fixtastic-
The Decaying Soldat wrote: Fat zombies, thin zombies, jumping zombies, vomiting zombies, exploding zombies, lost-lower-torso-crawling zombie, robot zombies, gonna catch em' all. You definitely forgot crab zombies. Where would CC be without CRABS?!?
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Fri Jun 26, 2009 2:52 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Zombie Defense -fixtastic-
Roon3 wrote: Geti wrote: holy ♥♥♥♥ you guys, wait for zombies09 to be released. seriously, it'll probably be out this weekend. I don't think they know what Zombies '09 is... </OffTopic> What is Zombies '09?
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Fri Jun 26, 2009 3:20 pm |
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