The Dummy Behemoth...is Released! Ignore this thread!
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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The Dummy Behemoth...is Released! Ignore this thread!
Just when you thought the Dummy's didn't have enough UMPH..... The behemoth is here! Almost all of the behemoth is retouched/rotated/clipped/combined dummy sprites, making this.....a fitting frankenstein. When I'm done with the leg/arm animations I will code it and get it out there soon. UPDATE: Version 2.00 Composite:
Last edited by LowestFormOfWit on Sun Jul 05, 2009 12:05 pm, edited 3 times in total.
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Thu Jun 25, 2009 12:42 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: My newest WIP...The Dummy Behemoth.
LowestFormOfWit wrote: Just when you thought the Dummy's didn't have enough UMPH..... The behemoth is here! Almost all of the behemoth is retouched/rotated/clipped/combined dummy sprites, making this.....a fitting frankenstein. When I'm done with the leg/arm animations I will code it and get it out there soon. looks good but if you think about it, the dummys have more umph than the coalition, the dummys have a dreadnought
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Thu Jun 25, 2009 12:46 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My newest WIP...The Dummy Behemoth.
LowestFormOfWit wrote: Just when you thought the Dummy's didn't have enough UMPH..... People consider the Dummies as the strongest faction, for their weapons, and unusually high durability, and their severely underpriced goods. Yeah, you probably should make it only weak to explosives/heavy snipers.
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Thu Jun 25, 2009 1:05 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: My newest WIP...The Dummy Behemoth.
Roy-G-Biv wrote: LowestFormOfWit wrote: Just when you thought the Dummy's didn't have enough UMPH..... People consider the Dummies as the strongest faction, for their weapons, and unusually high durability, and their severely underpriced goods. Yeah, you probably should make it only weak to explosives/heavy snipers. yeah, the bear swatter gun in the crappy tactical assasins mod i made shoots a 3 pound bullet with 10 sharpnes at 150 mph, and it blows a coaltions head strait off, but the dummy just goes down by 10 health.
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Thu Jun 25, 2009 1:15 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: My newest WIP...The Dummy Behemoth.
Good sprite detail, but something about the perspective seems--off.
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Thu Jun 25, 2009 1:40 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: My newest WIP...The Dummy Behemoth.
I agree with THOR. It seems like it's leaning to one side constantly, or striking a punch and just freezes there.
Other than that, I'm looking forward to it, despite Dummy is already a very potent faction. BTW, it looks like a Bayformer to me.
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Thu Jun 25, 2009 1:46 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My newest WIP...The Dummy Behemoth.
lafe wrote: Roy-G-Biv wrote: LowestFormOfWit wrote: Just when you thought the Dummy's didn't have enough UMPH..... People consider the Dummies as the strongest faction, for their weapons, and unusually high durability, and their severely underpriced goods. Yeah, you probably should make it only weak to explosives/heavy snipers. yeah, the bear swatter gun in the crappy tactical assasins mod i made shoots a 3 pound bullet with 10 sharpnes at 150 mph, and it blows a coaltions head strait off, but the dummy just goes down by 10 health. No need to talk about your mods in other's WIPS. It's just advertising.
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Thu Jun 25, 2009 2:03 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: My newest WIP...The Dummy Behemoth.
That thing looks cool as man, but yes, it looks kinda like its arm is twisted the wrong way.
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Thu Jun 25, 2009 4:19 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: My newest WIP...The Dummy Behemoth.
HOLY AWESOMESAUCE. I PRAY FOR THIS TO BE RELEASED.
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Thu Jun 25, 2009 6:13 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: My newest WIP...The Dummy Behemoth.
Roy-G-Biv wrote: It's just advertising. nah, i wasent trying to advertise, i was saying there plain invincable. that mods so bad its embarrsing. i wouldent advertise it.
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Thu Jun 25, 2009 6:32 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: My newest WIP...The Dummy Behemoth.
Make it able to grab and toss stuff, those giant hands are perfect for that!
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Thu Jun 25, 2009 7:33 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: My newest WIP...The Dummy Behemoth.
ProjektTHOR wrote: Good sprite detail, but something about the perspective seems--off. Clearly because it is a mockup, and does not actually have the real offsets. Anyway, those sprites look pretty damn awesome. Good job on the frankensteining :D But if I was you, i'd make it for the Ronin faction, because the Dummies are strong enough. Better yet, make it a prototype Dummy mech stolen by the Ronins, and make a campaign mission where you steal it.
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Thu Jun 25, 2009 7:40 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My newest WIP...The Dummy Behemoth.
numgun wrote: Make it able to grab and toss stuff, those giant hands are perfect for that! How do you suppose people do that? Make the hand a weapon that "grabs" people and makes them act like a TDExplosive (Aka, you can throw and charge the throw.) while still having AI?
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Thu Jun 25, 2009 8:04 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: My newest WIP...The Dummy Behemoth.
Pyro/Orphanim never seems to join the fun.
Oh, and the sprite, I like the added shoulder guards to the foreground arm.
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Thu Jun 25, 2009 8:31 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: My newest WIP...The Dummy Behemoth.
In hindsight, there actually is some humor to the way the sprite is blocked. It's clearly dancing to phat beatz. Break dancing ftw.
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Thu Jun 25, 2009 8:32 pm |
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