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 Mod Contest 3 | Ended, go vote! 
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happy carebear mom
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Post Mod Contest 3 | Ended, go vote!
Image
Triple the Fun

GO VOTE

The theme of this contest is: Craft
As in, anything that goes in the crafts tab, not just dropships and rockets.

Remember, just submit your finished mod to me, sans presentation. I will pack them up into a .rar and release on voting day.

If you are new to these modding contests, see the rules below. Otherwise, the important stuff will be up here.

One important bit.
If you plan on entering, in your mod submission pm, please indicate which contest you will be entering, MC3 (this contest), WMF1 (the weekend mod contest), or both (bundling two mods into one pm). I will pm you back if you do not specify, but if you don't get back to me before the submission deadline, I cannot enter your mod.
A PM with a subject with the title of the respective topic will be sufficient indication.

Timetable is as follows:

Modding begins
June 26th

Modding ends and voting begins
July 6th
11:59 GMT
(modding submissions due at least, voting might be a bit later)

Voting ends
July 13th
11:59 GMT


May the best modder win!





Main Rules
Breaking these equates to an automatic disqualification.
1. No base.rte edits. You must submit a single .rte with no outside dependencies (aside from the basegame .rte's). This means you may reference Base.rte or whichever other basegame .rte, but you cannot reference, say, AAL.rte.
Base.rte edits are mods that you must overwrite files in base.rte or any other basegame .rte to work. Meaning, all mods must be independent .rte's that will function without the user modifying anything in their cortex command folder, aside from activities if you make an activities file. Activities are optional.
This does not exclude code that has been copied from basegame .rte's and changed to suit your needs. As long as your mod functions independently in its own .rte, you may copy code from any basegame .rte.

2. Absolutely no edits of others' work. Note that I am trusting you here. If it turns out you did copy, your prize will be officially revoked. But, more importantly, your reputation would be ruined. A mod contest is not worth your reputation.

3. Exeption to rule 2. You may use other's sprites and sounds if I get a PM from the original owner giving express permission to you. Before submission day.

4. Exception to rules 2 and 3. The above do not apply to sprites or sounds gotten from outside this site. As long as you're not breaking copyright law it's ok. Game sounds and sprites are ok as well, since they would be fan mods.

5. No submissions of previous mods will be accepted. Previous mods are defined as mods that have been announced or exhibited in Mod Making as well as formally released in Mod Releases and mods made for other contests (even concurrent ones).
Mods submitted for the contest should be made after the start date. To keep things as fair as possible, time for all contestants should be the same.

Submission Rules
To enter this contest, send me a pm with your mod. The start date is listed above, when I will post the theme and begin accepting mod submissions.

Any time up to the submission date (below) you may send me a PM with your mod.. Only one submission will be accepted, so make sure it's ready for release before you send it. Your first submission is final.
When the submission cutoff date is reached, I will open a new topic and upload all the mods for voter review.

Compatibility
As much as possible, try to make your mod compatible with both Mac and Windows. Some help with compatibility is smallified below.
For Mac compatibility, the main factor is using / above \. If you accidentally use a \, your mod will not work on macs. Also of concern is the difference in file structure between Windows and Mac, if you plan to reference sounds, code, or sprites directly from the basegame .rtes.
For Windows compatibility, the main concern is file references. The Mac and Windows basegame .rtes have had their contents reorganized and guns renamed, so there may not be a Base.rte/Effects/BlueTiny.bmp on the Mac. It might've been changed to Base.rte/Effects/Glows/BlueTiny.bmp. The easiest way to avoid this is to copy all resources you want to use from basegame .rtes into your mod and reference them from your .rte.


Voter Rules
If you would vote, download all the mods and try them out. Constructive criticism is not only possible, it is entirely encouraged. Voting will end at the voting cutoff date, then I will hand out the prizes.

Prizes
Upon completion of the voting, winners in each place will receive a commemorative image as well as all the bragging rights that go with each place. Additionally, all contestants' mods will be uploaded to the hall of fame topic.
The 1st place winner will also be able to choose the theme of the next contest.

Notes
-You cannot enter two consecutive mod contests if you placed in 1st, to keep things fair and prevent winning dynasties.
-The host of a contest cannot enter the contest if he knows the theme ahead of time. Thus, I can't enter, as I know the theme.


Last edited by Duh102 on Tue Jul 07, 2009 1:13 am, edited 7 times in total.



Wed Jun 24, 2009 9:19 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
Hm, I though piipu was gonna hold this. In any case good luck and dont screw up the winner announcements this time. Zalo ♥♥♥♥ up that one badly.


Wed Jun 24, 2009 9:42 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
I think I'll give it a shot, I just hope it doesn't end up like my Walking Cover did :P .


Wed Jun 24, 2009 9:48 pm
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happy carebear mom
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Post Re: Mod Contest 3 | Begins the 26th of June
numgun wrote:
Hm, I though piipu was gonna hold this.

He asked me to.
numgun wrote:
dont screw up the winner announcements this time.

I will announce the winners like I did last time, then put them into the mod contest hall of fame.


Wed Jun 24, 2009 9:56 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
I really didn't feel like managing all this stuff. The theme is still mine to decide.


Wed Jun 24, 2009 10:08 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
zalo still has not mentioned who made what.


Wed Jun 24, 2009 10:10 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
Nope, we had to do that ourselves... I hope the new theme won't be so Lua heavy.


Wed Jun 24, 2009 10:14 pm
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happy carebear mom
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Post Re: Mod Contest 3 | Begins the 26th of June
Just a minor question, do people like having the rules in the topic as above, or linked as Zalo did?


Wed Jun 24, 2009 10:19 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
I don't mind them here, less links to click.


Wed Jun 24, 2009 10:20 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
CaveCricket48 wrote:
Nope, we had to do that ourselves... I hope the new theme won't be so Lua heavy.


Remember that LUA is just another tool to make things seemingly impossible, possible and non hacky.
But besides that, if you can make your mod pretty and work well, even without using LUA, people will vote you.

So to put it simply: Make a kickass mod and believe that it can win.
And to do that, make the mod as good as you can and then make it even better than that.

@Duh: Keep the rules here. They are right where they need to be.

God ♥♥♥♥ DAMMIT Numgun, It's Lua! It is not an acronym! Take a second to check your posts!


Wed Jun 24, 2009 10:22 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
Lua, not LUA. Lua :)


Wed Jun 24, 2009 10:40 pm
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happy carebear mom
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Post Re: Mod Contest 3 | Begins the 26th of June
Important update: I just hosted another contest, at the suggestion of numgun. To eliminate submission confusion, in your mod submission pm, please indicate which contest you will be entering, MC3 (this contest), WMF1 (the other contest), or both. I will pm you back if you do not specify, but if you don't get back to me before the submission deadline, I cannot enter your mod.
A PM with a subject with the title of the respective topic will be sufficient indication.

EDIT: Oh, and if anyone who's good with images would like to donate prizes, that'd be awesome. More than awesome, because Thunder Toes's prizes were cooler than the ones I worked so hard on :oops:

EDIT2: Slash that, I've got two sets of trophies. I'm set.


Last edited by Duh102 on Thu Jun 25, 2009 1:52 am, edited 2 times in total.



Wed Jun 24, 2009 10:46 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
Can I enter both?


Wed Jun 24, 2009 11:05 pm
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happy carebear mom
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Post Re: Mod Contest 3 | Begins the 26th of June
Duh102 wrote:
please indicate which contest you will be entering, MC3 (this contest), WMF1 (the other contest), or both.

Yes indeed.


Wed Jun 24, 2009 11:36 pm
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Post Re: Mod Contest 3 | Begins the 26th of June
Mind wrote:
Lua, not LUA. Lua :)


Really? Maybe its ment to be said LUA. I think it is LUA and not Lua.

@Duh: If you worked hard on those prizes, they must be good.
Just stick to them. I liked your previous prize images alot.

inb4 whining over 2 capitalized letters


Wed Jun 24, 2009 11:51 pm
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