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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: Like this? The tip almost disappears against the pink background, but from what I see it looks decent
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Tue Jun 23, 2009 8:36 pm |
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WorldOfGooCorp
Joined: Fri Jan 25, 2008 4:40 am Posts: 97 Location: New York
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Re: Imperial Guard. Still WIP.
Just bring back the laser with the white in the middle, it looked much better.
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Tue Jun 23, 2009 8:39 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
How about a compromise? I get to keep the white middle, and you guys lose the sharp point. Is this better?
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Tue Jun 23, 2009 8:55 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: How about a compromise? I get to keep the white middle, and you guys lose the sharp point. Is this better? I hereby claim my complete ignorance of the shape of the lascutter's beam Seriously, I just realised how stupid I was when I critisized it in the first place, as the original white-cored sharp one is the best one after all
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Tue Jun 23, 2009 9:04 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Here's the Engineer's helmet... it's not exactly canon, but it looks appropriately shield-y considering the how hot the barrel gets.
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Tue Jun 23, 2009 9:08 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: Here's the Engineer's helmet... it's not exactly canon, but it looks appropriately shield-y considering the how hot the barrel gets. That looks like you just put a black plate in his face, poor guy
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Tue Jun 23, 2009 9:18 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Well, in keeping with the fact that the Lascutter is an industrial welder, I thought it would be appropriate to give him a welding mask, but if you have another idea...
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Tue Jun 23, 2009 9:24 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Imperial Guard. Still WIP.
EngineerHelm.bmp
em........... I dont understand
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Tue Jun 23, 2009 9:26 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: Well, in keeping with the fact that the Lascutter is an industrial welder, I thought it would be appropriate to give him a welding mask, but if you have another idea... Make it less dark, and perhaps try to make it fit more with the rest of the sprite
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Tue Jun 23, 2009 9:27 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Ork, it's a welding mask, what is there to understand about it? I guess I could make it green-ish, with only a black slit for visibility, instead of having the whole thing as a semi-transparent viewplate... [edit] I also think that I should redesign the Lascutter's sprite.
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Tue Jun 23, 2009 9:29 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Imperial Guard. Still WIP.
Welding masks do reflect light don't they: Attachment:
File comment: Trying to keep with Ivan's style.
Helm.bmp [1.29 KiB]
Not downloaded yet
Darken as much you as need.
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Wed Jun 24, 2009 7:45 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
*bows to Roon's awesome shading skillz* Thank you. That's perfect. Also, should I make the weapons with or without bayonets?
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Wed Jun 24, 2009 11:09 pm |
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WorldOfGooCorp
Joined: Fri Jan 25, 2008 4:40 am Posts: 97 Location: New York
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: *bows to Roon's awesome shading skillz* Thank you. That's perfect. Also, should I make the weapons with or without bayonets? That depends. Will the bayonets be just for looks? If so then no or you could just make the bayonet las-weapons separate if you must have them.
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Wed Jun 24, 2009 11:39 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: *bows to Roon's awesome shading skillz* Thank you. That's perfect. Also, should I make the weapons with or without bayonets? The Kentrael pattern lasgun shouldn't have a bayonet imo, because I sure as hell have never seen one with a bayonet attached EDIT: Same with the Hellgun
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Thu Jun 25, 2009 10:11 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Imperial Guard. Still WIP.
Bayonets are nice if they actually cut, otherwise, drop 'em.
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Thu Jun 25, 2009 10:17 am |
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